On 13 Nov 2008, at 19:38, Richard Gaskin wrote:

So unless I'm missing something obvious (and it certainly wouldn't be the first time), beginning with a fresh seed as Rev does and then resetting it each time during the session seems a fair way to avoid discernible reproducible patterns for most applications.


Sorry for going back to this, but I'd just like to repeat my concern for resetting the seed using a "random" value. I may have misunderstood what "resetting it each time" means. In some posts people have talked about resetting it before "each run" and others have talked about resetting before each call to the random function. My concern was with a particular "each run" situation.

Say the task is to produce 5000 sets of 5 random numbers from 1 to 1000. (perhaps for a gaming task) The straightforward way to do this is to use the default Rev seed and call random(1000) 25000 times, dividing the results into 5000 sets of 5.

An alternative would be to reset the randomSeed before generating each set of five numbers. At first glance, this might seem like a reasonable thing to do. But depending on how the seed is set, it could produce unwanted results. In the second script below, the seed is reset using the random of an incremented number. (4570422 incremented by 1 to avoid getting stuck with the same seed)

The two scripts measure the number of repeated sequences that are generated by the two methods. The first method has yet to produce a repeated sequence here. But the second produces repeated sequences on almost every run. So by resetting the seed for "each run", the occurrence of a repeated sequence changes from a highly improbable event to a fairly safe bet.


Cheers
Dave


METHOD 1 (no resetting)
on mouseUp

   repeat 5000
      put empty into tVal
      repeat 5
         put random(1000) & "," after tVal
      end repeat
      add 1 to tValArray[tVal]
   end repeat

   put 0 into tCount

   repeat for each element tEl in tValArray
      if tEl > 1 then
         add 1 to tCount
      end if
   end repeat
   put tCount
end mouseUp

METHOD 2 (reset on every "set")
on mouseUp
   -----------------------
   put 4570422 into tSeedBase
   repeat 5000
      put empty into tVal2
      add 1 to tSeedBase
      set the randomSeed to random(tSeedBase)
      repeat 5
         put random(1000) & "," after tVal2
      end repeat
      add 1 to tValArray2[tVal2]
   end repeat
   ---------------------------

   put 0 into tCount2

   repeat for each element tEl in tValArray2
      if tEl > 1 then
         add 1 to tCount2
      end if
   end repeat

   put tCount2

end mouseUp
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