Look at using Send. You may be able to compensate for the timing errors, at least on playback. Here's a pseudo code strategy:
Make a list that represents the start ticks plus the value of each note tick value. For example, if you start the playback at exactly 4000 ticks after starting up Rev, the numbers might read: 4000, 4010, 4040, 4120 and so on. Do a play tick right away, and before playing the sound, do some math to figure out when the next tick should happen. A bit like this: on playtick put item nexttick of allticks - the ticks into tickgap send playtick to me in add 1 to nexttick play tick End playtick The idea is that no matter how later this note got played, the next note would be on time. _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution