Recently, Fred Moyer wrote: >> There is (for me) too much latency with using "play audioclip"... >> But, for your project the latency is perhaps not important... ? > > Latency is very important. Is there some way to play sounds in > Revolution without latency? For example, how does gaming software do > it? Gaming software must constantly need sounds to be perfectly > aligned to visual cues.
In my experience, playing imported sounds (ie play audioClip) is the fastest of the sound playing options. Sounds that are played through a player are handled by QuickTime so it would seem more likely that any latency is going to be audible here. Another thing to note: the built-in sound playback mechanism is very old and antiquated. It only supports playback of one sound at a time, and the sounds must be encoded using common "standard" sampling rates. Using a player on the other hand allows you to play multiple channels of sound, at the possible cost of latency. Because of the above, I usually recommend using audioclips for sound effects, where timing is important, and players for background audio/music. Regards, Scott Rossi Creative Director Tactile Media, UX Design _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution