I agree with both Andre and Richards responses to these issues brought up in 
this excellent thread. One of the things Peter brought up was about the idea of 
having to buy a 3d party add on to get expected functionality out of the Rev 
IDE. Andre and Richards responses were right on/spot on about this. But, Peter 
mentioned the editor as one of these and I agree with him that the internal 
editor is too flaky (thanks Andre) and as a result of too many crashes related 
to the built-in editor have had to buy tRev/switch to tRev in order to get some 
of my latest projects out the door. 

I would rather have 'chosen' to use tRev because of its great features (of 
which it has many, many great features), than having 'had' to use it because 
the internal editor just doesn't work well enough for professional development. 
I think Peter's inclusion of the Editor points to a real problem and to the 
impressions that he points out. 

I think this impression is accurate only in the case of the built-in editor 
which, I hope, will be fixed in the next release. The other Rev-Select Add-ons 
fall into the 'really great enhancements to RunRev' category and do not 
necessarily fall into the 'need to make up for something that should work but 
doesn't ' in RunRev category.

I think the more important thing to learn here is what some of the current 
impressions of RR are and why. How RR is perceived (especially by new comers to 
the world of RR) should help point us/RR to the areas that need the most 
improvement.


Great thread,

Tom McGrath III
Lazy River Software
http://lazyriver.on-rev.com
3mcgr...@comcast.net

I Can Speak - Communication for the rest of us...
http://mypad.lazyriver.on-rev.com

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