> > > > 1) Scale up 200 - 400 (using bilinear or bicubic, the default works > > fine) > > 2) Apply a Median filter > > 3) Scale back down. > > Sounds easy enough! > > > Works good. You can check out what it looks like at the bottom of this > > page: > > http://www.kolumbus.fi/erkki.halkka/PS_Actions/Actions01.html#AA > > So, one would have to build a scaling and media filter DLL to RR. > > I can see how that would work for Image objects. What about capturing > the data of a Rev Graphic object (not image) after it gets rasterized, > before it's displayed on screen, to automatically antialias Graphics > objects? Would be real spiffy for charts and games and so forth. > Yes, I had a customer that thought I was using 1 pixel wide vertical columns instead of a filled polygon in one chart. I was applying a data smoothing algorithm so they were wondering why the line didn't look smooth. I had to explain that I was smoothing the data and not the line but they weren't too impressed. I think this is quite an important feature. The lack of anti-aliasing means that Rev can't really claim to be a multimedia tool and also is a disadvantage for charting etc in data management and representation apps.
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