>> So let's say there are two machines behind the same firewall on one side >> of the net, and two machines behind another firewall on the other side. Do I >> need to determine both the public and private addresses of all machines >> who want to play, and then somehow combine the addresses into a single string >> to address socket messages? Or do I just need the public address for each >> network (which I assume accesses each router) and then assume that >> messages sent to port 80 will be forwarded to all machines on that network >> (who are "listening" on that port)? > > You might just want to try out sending messages between machines behind > different firewalls. However, although I'm not exactly sure how these > things work, I am inclined to say that you wouldn't be able to just send the > messages to the router. I believe that most routers will just drop requests > if they can't figure out where they are supposed to go. I think that you > would need to set up a process called port forwarding on the router, where > you tell the router to send requests for a specific port to a certain > computer on the network. But, once again, I'm not entirely sure how > firewalls/routers work.
All the routers I've owned allow you to assign one system on the network a DMZ (demilitarized zone) address which I believe allows pretty much any traffic in and out. Maybe this is what has to be set up by the game players. Thanks & Regards, Scott Rossi Creative Director Tactile Media, Development & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution