On 2/6/04 3:10 PM, "Dar Scott" <[EMAIL PROTECTED]> wrote: >> What's to prevent one of the Rev apps acting as a server? What would >> the >> "server app" need to do to appear on the net as a server? > > The reason one might not be is the potential load on the server. Also, > a server might not need to be upgraded as fast as games.
There's no load. The game consists of two people sending simple text strings back and forth. So, moving beyond the theoretical, assume sockets over port 80 is good enough. I'm still trying to understand how to address the messages from one IP address to another when both players are behind firewalls. Player 1 Player 2 Pub 209.123.40.50 Pub 265.321.50.90 Prv 192.198.0.5 Prv 192.168.0.19 Do I even need to worry about the private addresses? Should the game clients simply target the public IP address of the opposing player? Do I need to instruct players that their routers should direct all port 80 messages to their "game" system or will the router automatically broadcast port 80 messages to all machines on the local network? Thanks & Regards, Scott Rossi Creative Director Tactile Media, Development & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution