Recently, Dave wrote: > I've had this before and found that the "always buffer" property has > to be set correctly for it to work. However, as far as I know, the > "always buffer" on the Player object should be set to true, but when > I do this RunRev Crashes. Why is this?
Can't tell you why Rev crashes but, for the most part, setting the alwaysBuffer of a player will often degrade playback performance since Rev tries to layer the player's content like an object. I tried a simple test with a MOV file and got what I think are the results you're aiming for. I used the following script in a button with the alwaysBuffer of the player set to false and the controller hidden. on mouseUp repeat with F = 1 to 20 set the currentTime of player 1 to (F * the timeScale of player 1) export snapshot from rect (rect of player 1) of player 1 to myVar as JPEG set text of img _display to myVar wait 30 with messages end repeat end mouseUp On my end (OS X 10.4.9, Rev 2.8.1), the display image updates every half second with each frame captured from the movie. Appeared to work with both JPEG and PNG export. Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution