Hello Chris,
Thanks, I think I have tried that already but I'll make sure and try again
tomorrow, the computer is rendering now.
I did notice, after I posted my question, that adding just the tiniest bit
of (ambient) light seems to solve the problem, as if that bit of light
starts the "fire". It shouldn't be needed, should it?
Regards,
FRank
> Hi Frank,
>
> Try using a surface properties shader with
> illumination=texture(map coords).
>
> chris mungenast
>
> From: Frank Bueters <[EMAIL PROTECTED]>
>
> The dome is shadow invisible and recieves no shadows.
> The material contains a hdri texture in a surface
> illumination shader (illumination=texture(map coords)). I
> have tried several other ways too, like a surface properties
> shader, a curve object to control brightness and much more,
> all to no avail.
>
>
>