I found, back when I was playing with Angle of Incedence, that reflections
of reflecting objects went black ... I didnt think it through but suspected
that light was cancelling itself or even adding to negative values.
Neil Cooke
----- Original Message -----
From: "Frank Bueters" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, November 19, 2005 6:13 AM
Subject: RE: hdri skydome and GI
Hello Chris,
Thanks, I think I have tried that already but I'll make sure and try again
tomorrow, the computer is rendering now.
I did notice, after I posted my question, that adding just the tiniest bit
of (ambient) light seems to solve the problem, as if that bit of light
starts the "fire". It shouldn't be needed, should it?
Regards,
FRank
Hi Frank,
Try using a surface properties shader with
illumination=texture(map coords).
chris mungenast
From: Frank Bueters <[EMAIL PROTECTED]>
The dome is shadow invisible and recieves no shadows.
The material contains a hdri texture in a surface
illumination shader (illumination=texture(map coords)). I
have tried several other ways too, like a surface properties
shader, a curve object to control brightness and much more,
all to no avail.