> I also typically use a metre scale, and I don't understand your > question about the size of the view window. This is very different > depending on what part of the city model I am currently working on. If > I'm modelling the rough edges of a lake, my view window may cover > hundreds of metres but when I'm making sure that the points of a small > section of a sidewalk are precicely accurate, my view window may be > zoomed in to such a degree that fractions of millimeters can be > clearly seen. > Fredrik Bergholtz
Right : So very simply , as Arjo has said , you use a viewport window that ranges from very small (millimeters in size) to very large (hundreds of meters in size) . As I have mentioned (as a kind of recap of a recap) I have a few issues when scaling up to large (100's of Meters) size scenes , and Vesa has addressed these issues recently very well . Thanks . studio www.niagara.com/~studio www.studiodynamics.net > I also typically use a metre scale, and I don't understand your > question about the size of the view window. This is very different > depending on what part of the city model I am currently working on. If > I'm modelling the rough edges of a lake, my view window may cover > hundreds of metres but when I'm making sure that the points of a small > section of a sidewalk are precicely accurate, my view window may be > zoomed in to such a degree that fractions of millimeters can be > clearly seen. > > Regards, > Fredrik Bergholtz > > On 08/02/06, studio <[EMAIL PROTECTED]> wrote: > > > I don't use grids at all so I can't help. > > > Neil Cooke > > > > I don't use grids either , but what I'm asking (again > > to the power of 3) is to go into View/Properties and > > then in the Input Tab , select a grid that allows you > > to determine the size of your actual working environ- > > ment . > > > > Hey ! I think we may be able to hit a new worlds re- > > cord with this question . > > > > Next reply ... I can see it coming ... "what's a view- > > port ?" . > > > > Then ... "in Lightwave I don't use views , but only > > output whatever the camera spits out , then composite > > it with Photoshop and trade it on the Blackmarket for > > mucho water buffalo" . > > > > This could be the mother of all threads ... > > > > studio > > www.niagara.com/~studio > > www.studiodynamics.net > > > > > > However , what I'm actually very curious about is , > > > > "How 'big' is your actual Viewport window , and as of > > > > yet that has not actually been answered . > > > > > > > > There is only one way to answer this question ; > > > > > > > > Go into View Properties and assign a Grid of whatever size > > > > you think might correspond to an actual typical scene that > > > > one might be working with , then count the numer of grids > > > > shown to determine the actual size of your viewport . > > > > > > > > As I've mentioned , I work with a size of 1 meter by > > > > 3/4 of a meter (using the above method to determine that), > > > > but others appear to be saying that we should be using a > > > > window several magnitudes larger . > > > > > > > > Unless we are breaking down in terminology (again) . > > > > > > > > Thanks . > > > > > > > > studio > > > > www.niagara.com/~studio > > > > www.studiodynamics.net > > > > > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.371 / Virus Database: 267.15.1/250 - Release Date: 2/3/2006 > >