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Hi Neil..
I dont think there is a realtime contraint for
ViewCam rotations..(if my memory isnt failing me )
Would have been nice if the x,y,z and so on
constaint keys would work in combination with for example the Alt+RMB ViewCam
actions and others..
Pressing (z + Alt + RMB) would then constraint
rotation in one z-axis.. and so on..
Then also Pressing (x + y) would then work, to
constraint movements and so on into just x-y plane..
You have numerical as well as Sliders input.. for
Heading, Pitching and Banking for the ViewCam..
RMB on view and select the 'View Properties', then
'Camera' Tab. down on that you have the controls, in the 'Orientation'
Section
Obviously you also can just create a Camera from
the view and rotate the Camera.. and with the view set to 'Tracking Always' (Its
below the 'Orientation' Section...)
Rotating the camera will automatically then update
that View..
Take Care
Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D..
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- Re: Viewport Rotation Constraint Neil Cooke
