Hi all, I've tried this:
Rendersettings: Recursion Depth: 2 Threshold 10 AA 0 Threshold 100 Undersampling 2x2 Threshold 50 AO-Effects OutputScale 0,2x0,2 No Postblur Renderspeed is ok :-) Matthias ----- Original Message ----- From: "Mark Heuymans" <[EMAIL PROTECTED]> To: <user-list@light.realsoft3d.com> Sent: Tuesday, November 14, 2006 5:10 PM Subject: Re: New Thoughts was Ambient occlusion updated. > > > > > As I mentioned originally , turn down the AA and this > >project renders in no time . This project's Anti-Aliasing > >is cranked up and it's sampling too . Turn them down > >(after you figure out how to have Property Control > >Windows showing) and this simple scene renders in an > >instant . > > > > The actual Ambient Occlusion Post-Processing Effect > >is lightning fast (10 seconds) compared to the 200 > >second render of all those sharp & hard corners in > >that scene . > > > That's also because of the noise in the soft shadows. For a fair > comparison, switch off the soft shadows... they recommend high AA > with soft shadows but no AA with post effects (the downscaling takes > care of it), so what to do? ;) > I agree the AA should be low here, it's no use anyway because it's > destroyed by the post effects at object edges. Better crank up light > source quality. > > Lightning fast? It depends on the context. Do you want to render an > animation? If a frame needs 10 minutes without AO but 30 minutes with > it, I'll pass... whatever, it's a great shader Arjo! I'm going to try > it with some large scenes and compare it to real GI. > > > > > > I have a 10 second render now and then a 10 second Post- > >Process AO & for that kind of dramatic difference it is > >well worth it in my opinion. > > > > Further more , I'll bet about the same percentage of > >RS3D users know how to eventually grab an off-screen > >Property Window as do know how to administer Gi unto > >their scene ... even more reason to use a simple AO > >shader like this one. > > > An even better way to solve this: > - check bank account > - go to local hardware store > - ignore shop personnel, grab a cheap TFT, pay, get home and hook it > up permanently as second monitor > > > > > Actually , this could be an awesome way to bring > >new users into the world of RS3D Post-Processing , > >perhaps ? RS3D Post is becoming a more & more essen- > >tial working methodology , if you ask me . Not using > >it is completely missing the point in a certain way . > > > >Thanks again for taking the time to share this project > >with the list Arjo . > > > >studio > > > Yes it's essential! I have only two problems with it: the AA > destruction and the Blur effect. > > -Mark H > >