Hi all,

I've tried this:

Rendersettings:
Recursion Depth: 2
Threshold 10
AA 0
Threshold 100
Undersampling 2x2
Threshold 50

AO-Effects
OutputScale 0,2x0,2

No Postblur

Renderspeed is ok :-)

Matthias

----- Original Message ----- 
From: "Mark Heuymans" <[EMAIL PROTECTED]>
To: <user-list@light.realsoft3d.com>
Sent: Tuesday, November 14, 2006 5:10 PM
Subject: Re: New Thoughts was Ambient occlusion updated.


> 
> >
> >   As I mentioned originally , turn down the AA and this
> >project renders in no time . This project's Anti-Aliasing
> >is cranked up and it's sampling too . Turn them down
> >(after you figure out how to have Property Control
> >Windows showing) and this simple scene renders in an
> >instant .
> >
> >  The actual Ambient Occlusion Post-Processing Effect
> >is lightning fast (10 seconds) compared to the 200
> >second render of all those sharp & hard corners in
> >that scene .
> 
> 
> That's also because of the noise in the soft shadows. For a fair 
> comparison, switch off the soft shadows... they recommend high AA 
> with soft shadows  but no AA with post effects (the downscaling takes 
> care of it), so what to do? ;)
> I agree the AA should be low here, it's no use anyway because it's 
> destroyed by the post effects at object edges. Better crank up light 
> source quality.
> 
> Lightning fast? It depends on the context. Do you want to render an 
> animation? If a frame needs 10 minutes without AO but 30 minutes with 
> it, I'll pass... whatever, it's a great shader Arjo! I'm going to try 
> it with some large scenes and compare it to real GI.
> 
> 
> 
> 
> >  I have a 10 second render now and then a 10 second Post-
> >Process AO & for that kind of dramatic difference it is
> >well worth it in my opinion.
> >
> >   Further more , I'll bet about the same percentage of
> >RS3D users know how to eventually grab an off-screen
> >Property Window as do know how to administer Gi unto
> >their scene ... even more reason to use a simple AO
> >shader like this one.
> 
> 
> An even better way to solve this:
> - check bank account
> - go to local hardware store
> - ignore shop personnel, grab a cheap TFT, pay, get home and hook it 
> up permanently as second monitor
> 
> 
> 
> >   Actually , this could be an awesome way to bring
> >new users into the world of RS3D Post-Processing ,
> >perhaps ? RS3D Post is becoming a more & more essen-
> >tial working methodology , if you ask me . Not using
> >it is completely missing the point in a certain way .
> >
> >Thanks again for taking the time to share this project
> >with the list Arjo .
> >
> >studio
> 
> 
> Yes it's essential! I have only two problems with it: the AA 
> destruction and the Blur effect.
> 
> -Mark H
> 
> 

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