Is there a way to set an object to not cast shadows onto itself ? Tests I've done say "No" .
We can : Set an object to not cast shadows ... Set an object to not receive shadows ... Set an object to be invisible yet still cast shadows ... Using the 'Light Sensitivity shader' we can have an object cast a heavy shadow when it appears to not be catching much light . I'm trying to provide invisible objects in a scene that will cast shadows and be reflected in shiny objects but they are self shadowing themselves . I guess I could figure out some 2 pass render method if required . Is there a VSL shader that does such a chore ? Thanks studio