Hey Andre,
nice work. Not sure about the environment, but the heads look great.

I'd be very interested to see learn how you got the textures out of zBrush.
I know it's possible, but if I try, the UVs never seem to survive..

Daniel


On 2/14/07, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:

You can export your object from RS as Polygonal SDS via OBJ-Format
smooth it in Z-Brush and then paint the bump map.
This bump-map can then be used as a displacement map in RS.

Matthias


----- Original Message -----
From: Arjo Rozendaal
To: [email protected]
Sent: Wednesday, February 14, 2007 4:35 PM
Subject: RE: MidnightParty

Hi Andre

That's looking very good. Does it mean that Zbrush exports a very high poly
model?
If so how dense is the mesh? Could you show the wireframe?
Or did you use displacement mapping too?

Arjo.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Andre Vandergoten
Sent: woensdag 14 februari 2007 16:24
To: [email protected]
Subject: MidnightParty

Hi,
I build the faces with ZBrush , import as OBJ file
in RS3D and finish the work here.
Best
Andre

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