Hi Matthias,
I had this already in my backbrain , you confirm.
Both programs are best in cooperation.
thanks for the type.
Andre
  ----- Original Message ----- 
  From: Matthias Kappenberg 
  To: [email protected] 
  Sent: Wednesday, February 14, 2007 8:18 PM
  Subject: Re: MidnightParty


  You can export your object from RS as Polygonal SDS via OBJ-Format
  smooth it in Z-Brush and then paint the bump map.
  This bump-map can then be used as a displacement map in RS.

  Matthias


    ----- Original Message ----- 
    From: Arjo Rozendaal 
    To: [email protected] 
    Sent: Wednesday, February 14, 2007 4:35 PM
    Subject: RE: MidnightParty


    Hi Andre

    That's looking very good. Does it mean that Zbrush exports a very high poly 
model? 
    If so how dense is the mesh? Could you show the wireframe?
    Or did you use displacement mapping too?

    Arjo.
      -----Original Message-----
      From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Andre 
Vandergoten
      Sent: woensdag 14 februari 2007 16:24
      To: [email protected]
      Subject: MidnightParty


      Hi,
      I build the faces with ZBrush , import as OBJ file
      in RS3D and finish the work here.
      Best
      Andre


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