Hi guys,

And thanx for all your input on this issue. Yes I saw this Polytrans, but as Nicolas said, it seems you need to own Max as well, and/or a special module is sold separately just to convert max-stuff.

Thanx for your offer to convert my models. As I saw this need to own Max in order to convert, I continued to hunt for other models to my project and found what I needed. You don't need to waist time on this, thanx anyway.

Best regards

/Uffe




Nicolas Holst skrev:
Hi Aidan,

Note that even with Polytrans you'll need a copy of 3ds Max (see below)!

Uffe, I've got access to a copy of Max so you can send me the .max file and 
i'll convert it to .3ds. Note: it may take a couple of days. 


Nicolas

>From the Okino website:
---
Third generation PolyTrans-for-MAX native plug-in system with full 
object+camera animation (procedural or keyframe controllers), hierarchy, mesh 
skinning, skeleton and "Okino Arctic Toolkit" support. This is a completely 
new plug-in system for 3ds max, a mirror twin and sibling to the newest 
PolyTrans-for-Maya native plug-in system. 
---

Hi Ulf,

If you are willing to spend some sheckles - unfortunately not cheap, 
but will do the trick from .max to a zillion other formats: Polytrans:

http://www.okino.com/conv/filefrmt_3dimport.htm

Cheers
Aidan

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