The animation is done with 2 different greyscale images. The images color is mapped in animation recording mode to the spheres via Map2object.
The script is a simple "get color" ->"Set Scale" I'll share a file if you like :-) Matthias ----- Original Message ----- From: "Mark Heuymans" <[EMAIL PROTECTED]> To: <user-list@light.realsoft3d.com> Sent: Sunday, October 14, 2007 5:48 PM Subject: Re: individual scaling with custom channels > > > > Scaling Objects like this? > > > > http://the-final.com/realsoft-post.avi > > > > (Only sphere scaled via greyscale image+Map2Obj+script) > > > > Matthias > > > > > Aah, brilliant stuff! Care to elaborate a bit? The script is scaling the > spheres, using each sphere's individual animated scale channel as input?? > > congratulations, > Mark H > >