Hey Guys, My original Subject for this topic was "Octane Render - an alternative for Realsoft 3D .." - this might have sounded I was espousing one gets rid of RS. What I meant was an alternative RENDERER that can be used alongside RS.
Not sure if ye are aware of OCTANE RENDER - http://www.refractivesoftware.com/index.php "Octane Render is the world's first GPU based, un-biased, physically based renderer. What does that mean? It uses the video card in your computer to render photorealistic results fast...really fast. This allows the user to create stunning works in a fraction of the time of traditional CPU based renderers. Yet, to date no other software makes use of it in the way that Octane does. With a single, modern, GPU you can typically expect to see a 1000%-5000% (10X to 50X) speed increase over a typical un-biased, CPU based renderer." The good thing is its price - Normally it is €99 BUT up until JUNE 4th ( short time left ) it is available for €49. This is a pure steal, especially if you have a decent video card - 512mb / 1gb or more. The speed claims are all down to your GPU. If your GPU is small in memory at the moment I reckon its still worth buying for cold storage at this price .. you will upgrade that vid card at some stage :D Where Realsoft is concerned is that Octane primarily works with OBJ files, so this Render App is pretty much well possible to integrate in with your Realsoft Workflow. The only issue is with materials export - It seems the RS OBJ plugin DOES NOT export a separate .MTL file. In all other apps I have seen a MTL file gets exported also. It contains the Texture / Material info required. Have a look at the demo. This app is near version 1, you are buying the beta - have not had any issues yet. The full version is soon and is part of the price if you own the beta. Make sure you guys look at the Gallery: http://www.refractivesoftware.com/gallery.html Particularly BERNIE :D - the Architecture Section ... Download the demo, import in an RS OBJ scene, Render, sit back and watch ... very nice thank you! Aidan