Hey Guys,

My original Subject for this topic was "Octane Render - an alternative
for Realsoft 3D .." - this might have sounded I was espousing one
gets rid of RS. What I meant was an alternative RENDERER that
can be used alongside RS.

Not sure if ye are aware of OCTANE RENDER -
http://www.refractivesoftware.com/index.php

"Octane Render is the world's first GPU based, un-biased, physically
based renderer. What does that mean? It uses the video card in your
computer to render photorealistic results fast...really fast. This
allows the user to create stunning works in a fraction of the time of
traditional CPU based renderers.

Yet, to date no other software makes use of it in the way that Octane
does. With a single, modern, GPU you can typically expect to see a
1000%-5000% (10X to 50X) speed increase over a typical un-biased, CPU
based renderer."

The good thing is its price - Normally it is €99 BUT up until JUNE 4th
( short time left ) it is available for €49. This is a pure steal,
especially if you have a decent video card - 512mb / 1gb or more. The
speed claims are all down to your GPU. If your GPU is small in memory
at the moment I reckon its still worth buying for cold storage at this
price .. you will upgrade that vid card at some stage :D

Where Realsoft is concerned is that Octane primarily works with OBJ
files, so this Render App is pretty much well possible to integrate in
with your Realsoft Workflow. The only issue is with materials export - It
seems the RS OBJ plugin DOES NOT export a separate .MTL file. In all
other apps I have seen a MTL file gets exported also. It contains the
Texture / Material info required.

Have a look at the demo. This app is near version 1, you are buying
the beta - have not had any issues yet. The full version is soon and
is part of the price if you own the beta.

Make sure you guys look at the Gallery:

http://www.refractivesoftware.com/gallery.html

Particularly BERNIE :D - the Architecture Section ...

Download the demo, import in an RS OBJ scene, Render, sit back and
watch ... very nice thank you!

Aidan

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