Many thanks Matthias, 6.35cm for those that wanted to know, between the left
and right eye camera.

Jason 


-----Original Message-----
From: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] On Behalf Of Matthias Kappenberg
Sent: Thursday, October 07, 2010 1:27 PM
To: user-list@light.realsoft3d.com
Subject: Re: Rendering 3d output ?

Hmmm, maybe measure your eye distance :-?

http://en.wikipedia.org/wiki/Stereo_camera

or use: 6.35cm

Matthias


----- Original Message ----- 
From: "Jason Saunders" <j...@pixelperfect.co.uk>
To: <user-list@light.realsoft3d.com>
Sent: Thursday, October 07, 2010 2:20 PM
Subject: RE: Rendering 3d output ?


> Thanks Matthias, but do you know how far apart the two cameras should be
to
> represent the left and right eyes view?
> 
> Regards
> 
> Jason
> 
> 
> -----Original Message-----
> From: owner-l...@light.realsoft3d.com
> [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Matthias Kappenberg
> Sent: Thursday, October 07, 2010 11:43 AM
> To: user-list@light.realsoft3d.com
> Subject: Re: Rendering 3d output ?
> 
> Hi Jason,
> 
> maybe this one can help:
> http://www.matthias-kappenberg.de/index.php?id=106
> 
> Create 2 cameras, then render the first sequence with first cam active,
> then the second sequence with the second cam active....
> 
> Matthias
> 
> ----- Original Message ----- 
> From: "Jason Saunders" <j...@pixelperfect.co.uk>
> To: <user-list@light.realsoft3d.com>
> Sent: Thursday, October 07, 2010 11:13 AM
> Subject: Rendering 3d output ?
> 
> 
>> Hi,
>> 
>> I think this topic came up a while back, apologies but index searching on
> my
>> PC seems busted. 
>> 
>> I wondered if anyone has attempted rendering 3D content for 3D tv's yet
>> using Realsoft?
>> 
>> Assuming there is a good method for setting up two cams at a specified
>> distance apart for each eye and rendering each camera separately to then
>> converge the frames elsewhere.
>> 
>> If anyone has some ideas or tips on this it would be good to know.
>> 
>> Many thanks,
>> 
>> Jason 
>> 
>> 
>> 
>>
> 
> 
> 
>



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