>editing software to compile the 3d sequences Really depends on the specifics required by the output device. The Sony Comp folk wanted separate channels for their engineers to sort but for the entry specs, it was simply something that would be Ok on PlayStation.
I used a cheap one called Magix Pro 14 Video Editor .... I was really surprised at some of its abilities! Green (blue in it's case) screen etc. But comping for left and right channels was no trouble. Neil Cooke ________________________________ From: Jason Saunders <j...@pixelperfect.co.uk> To: user-list@light.realsoft3d.com Sent: Fri, 8 October, 2010 10:43:40 AM Subject: RE: Rendering 3d output ? Thanks guys, ill have to make some tests. Can you recommend an editing software to compile the 3d sequences for 3d output to use on 3D Tv’s ? Best regards, Jason From:owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Brandon Sent: Thursday, October 07, 2010 8:59 PM To: user-list@light.realsoft3d.com Subject: Re: Rendering 3d output ? I agree with Neil. I was taught by the department head of Industrial Design/Animation in college that parallel is correct. Brandon On 10/7/2010 1:43 PM, Neil Cooke wrote: >Sometimes it is better to make both cameras look at the same point in other case they must look parallel. I always use parallel camera, I never converge them. ________________________________ From:Jean-Sebastien Perron <j...@neuroworld.ws> To: user-list@light.realsoft3d.com Sent: Fri, 8 October, 2010 8:30:47 AM Subject: Re: Rendering 3d output ? http://neuroworld.ws/tutorials/jsp_tutorial_stereoscopic/jsp_tutorial_stereoscopic.htm PS don't always use the separation distance between your eyes. Take the decision shot by shot for what is best for that scene. Sometimes it is better to make both cameras look at the same point in other case they must look parallel. There is no perfect setting, playing with separation distance and parallel vs crossing. Jean-Sebastien Perron www.NeuroWorld.ws On 10-10-07 08:20 AM, Jason Saunders wrote: > Thanks Matthias, but do you know how far apart the two cameras should be to > represent the left and right eyes view? > > Regards > > Jason > > > -----Original Message----- > From: owner-l...@light.realsoft3d.com > [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Matthias Kappenberg > Sent: Thursday, October 07, 2010 11:43 AM > To: user-list@light.realsoft3d.com > Subject: Re: Rendering 3d output ? > > Hi Jason, > > maybe this one can help: > http://www.matthias-kappenberg.de/index.php?id=106 > > Create 2 cameras, then render the first sequence with first cam active, > then the second sequence with the second cam active..... > > Matthias > > ----- Original Message ----- > From: "Jason Saunders"<j...@pixelperfect.co.uk> > To:<user-list@light.realsoft3d.com> > Sent: Thursday, October 07, 2010 11:13 AM > Subject: Rendering 3d output ? > > > >> Hi, >> >> I think this topic came up a while back, apologies but index searching on >> > my > >> PC seems busted. >> >> I wondered if anyone has attempted rendering 3D content for 3D tv's yet >> using Realsoft? >> >> Assuming there is a good method for setting up two cams at a specified >> distance apart for each eye and rendering each camera separately to then >> converge the frames elsewhere. >> >> If anyone has some ideas or tips on this it would be good to know. >> >> Many thanks, >> >> Jason >> >> >> >> >> > > > >