>Sometimes it is better to make both cameras look at the same point in other >case >they must look parallel.
I always use parallel camera, I never converge them. ________________________________ From: Jean-Sebastien Perron <j...@neuroworld.ws> To: user-list@light.realsoft3d.com Sent: Fri, 8 October, 2010 8:30:47 AM Subject: Re: Rendering 3d output ? http://neuroworld.ws/tutorials/jsp_tutorial_stereoscopic/jsp_tutorial_stereoscopic.htm PS don't always use the separation distance between your eyes. Take the decision shot by shot for what is best for that scene. Sometimes it is better to make both cameras look at the same point in other case they must look parallel. There is no perfect setting, playing with separation distance and parallel vs crossing. Jean-Sebastien Perron www.NeuroWorld.ws On 10-10-07 08:20 AM, Jason Saunders wrote: > Thanks Matthias, but do you know how far apart the two cameras should be to > represent the left and right eyes view? > > Regards > > Jason > > > -----Original Message----- > From: owner-l...@light.realsoft3d.com > [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Matthias Kappenberg > Sent: Thursday, October 07, 2010 11:43 AM > To: user-list@light.realsoft3d.com > Subject: Re: Rendering 3d output ? > > Hi Jason, > > maybe this one can help: > http://www.matthias-kappenberg.de/index.php?id=106 > > Create 2 cameras, then render the first sequence with first cam active, > then the second sequence with the second cam active.... > > Matthias > > ----- Original Message ----- > From: "Jason Saunders"<j...@pixelperfect.co.uk> > To:<user-l...@light..realsoft3d.com> > Sent: Thursday, October 07, 2010 11:13 AM > Subject: Rendering 3d output ? > > > >> Hi, >> >> I think this topic came up a while back, apologies but index searching on >> > my > >> PC seems busted. >> >> I wondered if anyone has attempted rendering 3D content for 3D tv's yet >> using Realsoft? >> >> Assuming there is a good method for setting up two cams at a specified >> distance apart for each eye and rendering each camera separately to then >> converge the frames elsewhere. >> >> If anyone has some ideas or tips on this it would be good to know. >> >> Many thanks, >> >> Jason >> >> >> >> >> > > > >