@Juha:

Those propositions of yours look interesting (though I think, I haven´t really 
understood these polygon brush ideas), and still I have to disagree.
I had once started a textfile with ideas for improvements on RS3D (alas, I 
can´t find it), and discussions about these things have arisen many times on 
this list before.
I´ve just recently read in the thread about v7 on the forum, where this topic 
was also discussed and many many suggestions were made.
So there are really a lot of them out there.

But I think that such suggestions should be brought in a passable order.
There are just so many things that different people have interest in, way to 
much to be implemented in one heap, even if development-efforts were improved 
tenfold.

When it comes to your choice of features, I have to say that I find many of 
them rather unnecessary.
To be precise - having sculpting abilities is nice.
But there already are a bunch of sculpting packages out there, Blender has 
sculpting, Sculptris seems to still be developed and is a pretty excellent 
sculpter, I believe that even Wings3D has sculpting capabilites. And that´s 
just the free ones.
So, to be of any real use, RS3Ds sculpting tools would have to be excellent - 
better than the free ones and good enough for not being urged to buy Zbrush, 
Mudbox or 3D-Coat. And these programs are not that expensive.
But extending RS3D with EXCELLENT sculpting tools would be a... say "pivotal" 
decision.
It would shape the image and intent of the software.
RS3D would then be wise to concetrate on related features - like character 
modelling in general and character animation and similar tools.

So:

There would be decisions to be made.
And different factors to be taken into account.

 - How great is the need for a specific new feature - is it severe, the feature 
critical? Is it not severe    but still important? Is it really nice to have or 
just nice to have by the way?

 - How much ressources does a given feature cost to be implemented?

 - What features would benefit RS3D the most? Meaning:
         - What people use RS3D and how can they be satisfied?
         - For what people could RS3D be a great alternative to other programs, 
and how could they be      convinced to use RS3D (additionally or even instead)?



Because as said there are so many people with so many different interests and 
needs but there is only a limited amount of time and ressources.
For example I´ve only seen a few character animations with RS3D, compared to a 
much bigger amount of technical renderings.
Does this mean that RS3Ds character-modelling and -animation tools should be 
extended?
Well, it means that these at least could need to be extended for to satisfy the 
needs of a character modeler and/or animator.
But the work needed to do this could also be spent to improve RS3Ds other 
features, possibly tending to the needs of more customers.

So I would go and see what RS3Ds strengths and weaknesses are.
What strengths would be worthwhile to be built upon or to be further improved, 
which weaknesses would need to be tended to and which could be left as they are?


Alas I don´t have time to elaborate this any further - I will continue this 
tomorrow or so.



Regards

Martin





-------- Original-Nachricht --------
> Datum: Mon, 8 Nov 2010 07:32:10 +0100
> Von: "Robert den Broeder" <r.den.broe...@chello.nl>
> An: user-list@light.realsoft3d.com
> Betreff: RE: (Future...) RE: SDK/ sites down/ frustration/Realsoft

> Hi Juha,
> 
>  
> 
> About the cloth and other simulation software, I agree. Carlo should have
> released the software many months ago, or at least hand over the software
> to
> RS for integrating it.
> 
> Not sure what holds Carlo back..
> 
>  
> 
> Robert
> 
>  
> 
> Van: owner-l...@light.realsoft3d.com
> [mailto:owner-l...@light.realsoft3d.com] Namens Juha Mukari
> Verzonden: maandag 8 november 2010 1:02
> Aan: user-list@light.realsoft3d.com
> Onderwerp: (Future...) RE: SDK/ sites down/ frustration/Realsoft
> 
>  
> 
> I hope that the new development includes some ones of my old ideas which i
> have tried to offer for realsoft (i am not sure that did they have lisened
> me i hope that they have).
> And those ideas/things are: Polygon faces brush cloning tool (with
> reflective cloning) which would also take care of direction of faces for
> cloning by measuring mouse movements (i think this should be more like
> photoshop's cloning brush tool).
> 
> Polygon faces melting brush tool, which would automaticly create polygon
> faces to empty spaces between polgyons if user's setup's distance area is
> enough (with realtime preview "Interactive output").
> Polygons' timed extruding, it is a tool which would create new extruding
> for
> polygon when user have moved his brush tool enough (it depends from
> setups,
> it can be 1mm, 1cm, 1m etc...) etc.
> Particle animation tools, like brush which would allow move/animate
> particles with tablets pen preasure set up's etc..
> Node based material editing and particle simulating.
> Simulating materials, examples rippels affected by particle collide (like
> material which would react to particles collide effect etc...
> Two sided face rendering (materials would be nice to get rendered only
> with
> one side if users wants it but also by both sides like realsoft do right
> now
> "front, back, and both").
> 
> There was something else too, but i cant remember because really.. i have
> had so many ideas for 3d that i cant remember even couple of them... I can
> send them more if you wanna hear it and if i still remember them after
> these
> years...
> 
> 
> these features should have been already in v7:
> 
> Cloth simulating, good rigid body simulating, soft bodies, hair
> simulation,
> rag-doll, water, fire, smoke, particle simulating etc... Good particle
> rendering (not post effect), good better and faster GI (i mean real GI,
> not
> fake).
> Sculpting tools with smear, pull, smoothing etc tools with cloning
> capabilitys.. Good uv-tools. Uv-set is nice idea but not good enough.
> Better, real subsurface scattering with smooth soft light transulent
> effects.
> Much much more material presets or channel presets for material creation.
> I
> mean hundres material presets already in material library.. and for
> creating
> materials it would be nice to create materials in easy way like:
> reflective
> blurring, transparent's blurring tool, subsurface scattering blurring with
> image based texturing for sss...
> 
> Sorry my bad english.. And btw. I love realsoft and i want everything good
> to this software but it's lagging too far away from my ideas and needs
> (what
> are necesary to me right now in my life). And i have been with realsoft
> since year 1999.
> 
> 
> Best regards Juha M.
> 
> 
> 
> 
> > From: r.den.broe...@chello.nl
> > To: user-list@light.realsoft3d.com
> > Subject: RE: SDK/ sites down/ frustration/Realsoft
> > Date: Sat, 6 Nov 2010 22:19:09 +0100
> > 
> > 
> > I did make an attempt to switch to 3dsmax and really wanted to like it, 
> > but couldn't. RS fits me like a glove - and I'll probably stick with it 
> > for a while. It would be great if innovative new developments were 
> > announced but my hopes are dwindling.
> > 
> > If I can do anything to help within my limited available time I'll be 
> > happy! There's a RS dedicated empty room in my virtual office waiting to
> > be filled but man it's so much work...
> > 
> > regards,
> > Mark Heuymans
> > 
> > 
> > Well, I think that the new developments I know of are interesting :-)
> > Good to see that you don't like 3DS, I tried it and didn't like it
> either.
> 
> > But the .3ds import function works, so we all have access to a huge
> amount
> of readymade objects if you like ;-)
> > 
> > Robert
> > 
> > 
> 

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