Sorry, but I don´t know what you mean?
So you got the reflection done, did I understand that correctly?
Your problem is the "lack of shading through the reflection" - what do you mean 
by that?

Just to have said it - I know two ways of making an environment show in 
reflections.
1. Make a reflective material and build an environment (via a hollow sphere or 
such).
2. Instead of building an environment, just choose your environment map image 
in the color properties tab of the reflective object, choose "environment map" 
(or illumination map?) and everything should be fine.

Of course you have to check the "wire" tab of the respective object to make 
sure that shading uses a high enough quality.

If that shouldn´t have been what you wanted to know, please make more clear 
what you meant.


Greets

Martin


> -------- Original-Nachricht --------
> Datum: Thu, 10 Feb 2011 22:59:49 -0500
> Von: Jean-Sebastien Perron <j...@neuroworld.ws>
> An: user-list@light.realsoft3d.com
> Betreff: Fast reflective metal using environment mapping?
> 
> How can I do that?
> 
>     I want to create a chrome like shader with a texture like they do in  
>  
> RT games or openGL.
>     It is already applied with a sphere mapping using the environment    
> option.
> 
>     It lack the shading through the reflection.
> 
> 
> 
>     Jean-Sebastien Perron
> www.NeuroWorld.ws

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