Thanks Martin the #2 option was what I was looking for.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-11 02:15 PM, [email protected] wrote:
Sorry, but I don´t know what you mean?
So you got the reflection done, did I understand that correctly?
Your problem is the "lack of shading through the reflection" - what do you mean
by that?
Just to have said it - I know two ways of making an environment show in
reflections.
1. Make a reflective material and build an environment (via a hollow sphere or
such).
2. Instead of building an environment, just choose your environment map image in the
color properties tab of the reflective object, choose "environment map" (or
illumination map?) and everything should be fine.
Of course you have to check the "wire" tab of the respective object to make
sure that shading uses a high enough quality.
If that shouldn´t have been what you wanted to know, please make more clear
what you meant.
Greets
Martin
-------- Original-Nachricht --------
Datum: Thu, 10 Feb 2011 22:59:49 -0500
Von: Jean-Sebastien Perron<[email protected]>
An: [email protected]
Betreff: Fast reflective metal using environment mapping?
How can I do that?
I want to create a chrome like shader with a texture like they do in
RT games or openGL.
It is already applied with a sphere mapping using the environment
option.
It lack the shading through the reflection.
Jean-Sebastien Perron
www.NeuroWorld.ws