Dear K-UDA,

Did you mean making some vertex of the mesh participating in dynamics? If yes, you can achieve this by using the Passive attribute. I will make a video showing this feature. Using the 3d paint should let you defined quickly the interested area on a complex character.

Best Regards.

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com


Il 15/05/2011 2.34, K-UDA ha scritto:
Hello Carlo.
Thank you for your reply.
DynAtomic's engine is particles based, baking the simulation in keyframes will results in thousands of data.
I want to apply the simulation to the skeleton joint but a vertex of the mesh.
Is it impossible?
Best regards.
K-UDA



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