Dear K-UDA,
Did you mean making some vertex of the mesh participating in dynamics?
If yes, you can achieve this by using the Passive attribute. I will make
a video showing this feature. Using the 3d paint should let you defined
quickly the interested area on a complex character.
Best Regards.
--
Carlo Lanzotti
DynaDream - Dynamic Laboratory
http://www.dynadream.com
Il 15/05/2011 2.34, K-UDA ha scritto:
Hello Carlo.
Thank you for your reply.
DynAtomic's engine is particles based, baking the simulation in
keyframes will results in thousands of data.
I want to apply the simulation to the skeleton joint but a vertex of
the mesh.
Is it impossible?
Best regards.
K-UDA
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