Dear K-UDA, all,
Here is the link to the video:
http://www.youtube.com/watch?v=OcpkEA2YNN4
Please, use the apposite forum to ask more questions:
http://www.dynadream.com/forum
--
Carlo Lanzotti
DynaDream - Dynamic Laboratory
http://www.dynadream.com
Il 04/06/2011 1.13, Carlo Lanzotti ha scritto:
Dear K-UDA,
While DynAtomic seems to work with Realsoft3D V6 I cannot grant
correct results. Anyway, I will post a video about this shortly.
Nurbs curves cannot constraint the angles but DynAtomic allow to
control bending stiffness.
Sorry, but actually there are no internationalization support.
Thanks for your kind support.
Best Regards,
--
Carlo Lanzotti
DynaDream - Dynamic Laboratory
http://www.dynadream.com
Il 02/06/2011 14.39, K-UDA ha scritto:
Hello Carlo.
I can not try the sample because I don't have Ver.7.
I hope that you demonstrate it using the movie.
The nurbs curve can not constrain the angle of the joint.
I have translated the manual.
I will translate the menu.
Are there the ini files?
Best regards.
K-UDA
*From:* Carlo Lanzotti <mailto:[email protected]>
*Sent:* Tuesday, May 17, 2011 10:23 PM
*To:* [email protected]< /A>
<mailto:[email protected]>
*Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released
<mailto:[email protected]>
<mailto:[email protected]>
Dear K-UDA,
Unfortunately no, but you can use NURBS curves to control an objects
bevahior, see this sample:
<mailto:[email protected]>http://www.dynadream.com/ddweb/data/_uploaded/file/Dyn
Atomic/1.1.0/projects/da_lattice.zip
<http://www.dynadream.com/ddweb/data/_uploaded/file/DynAtomic/1.1.0/pro%0Ajects/da_lattice.zip>
In the sample the NURBS curve controls the cylinder deformation by
using the Realsoft3D's lattice mapping system, DynAtomic instead
controls the deformations of the NURBS itself.
Please, if you have other questions use the apposite forum:
http://www.dynadream.com/forum
Best Regards,
Carlo Lanzotti
--
DynaDream - Dynamic Laboratory
http://www.dynadream.com
Il 17/05/2011 02:19, K-UDA ha scritto:
Hello Carlo.
I have lattice mapped the hair and skirt with the skeleton.
So I want to apply the simulation to the skeleton joint.
Best regards.
K-UDA
*From:* Carlo Lanzotti <mailto:[email protected]>
*Sent:* Monday, May 16, 2011 5:44 AM
*To:* [email protected]< /A>
<mailto:[email protected]>
*Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released
<mailto:[email protected]>
<mailto:[email protected]>
Dear K-UDA,
Did you mean making some vertex of the mesh participating in
dynamics? If yes, you can achieve this by using the Passive
attribute. I will make a video showing this feature. Using the 3d
paint should let you defined quickly the interested area on a
complex character.
Best Regards.
<mailto:[email protected]>
--
Carlo Lanzotti
DynaDream - Dynamic Laboratory
<mailto:[email protected]>http://www.dynadream.com
Il 15/05/2011 2.34, K-UDA ; ; ha scritto:
Hello Carlo.
Thank you for your reply.
DynAtomic's engine is particles based, baking the simulation in
keyframes will results in thousands of data.
I want to apply the simulation to the skeleton joint but a vertex
of the mesh.
Is it impossible?
Best regards.
K-UDA
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