Dear K-UDA,

Unfortunately no, but you can use NURBS curves to control an objects bevahior, see this sample:

http://www.dynadream.com/ddweb/data/_uploaded/file/DynAtomic/1.1.0/projects/da_lattice.zip

In the sample the NURBS curve controls the cylinder deformation by using the Realsoft3D's lattice mapping system, DynAtomic instead controls the deformations of the NURBS itself.

Please, if you have other questions use the apposite forum:

http://www.dynadream.com/forum

Best Regards,

Carlo Lanzotti

--
DynaDream - Dynamic Laboratory

http://www.dynadream.com


Il 17/05/2011 02:19, K-UDA ha scritto:
Hello Carlo.
I have lattice mapped the hair and skirt with the skeleton.
So I want to apply  the simulation to the skeleton joint.
Best regards.
K-UDA
*From:* Carlo Lanzotti <mailto:[email protected]>
*Sent:* Monday, May 16, 2011 5:44 AM
*To:* [email protected]< /A> <mailto:[email protected]> *Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released <mailto:[email protected]>

<mailto:[email protected]>
Dear K-UDA,

Did you mean making some vertex of the mesh participating in dynamics? If yes, you can achieve this by using the Passive attribute. I will make a video showing this feature. Using the 3d paint should let you defined quickly the interested area on a complex character.

Best Regards.

<mailto:[email protected]>
--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

  <mailto:[email protected]>http://www.dynadream.com

Il 15/05/2011 2.34, K-UDA ; ha scritto:
Hello Carlo.
Thank you for your reply.
DynAtomic's engine is particles based, baking the simulation in keyframes will results in thousands of data.
I want to apply the simulation to the skeleton joint but a vertex of the mesh.
Is it impossible?
Best regards.
K-UDA
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