Shouldn't the "Return Unused Materials To Warehouse" form limit the amount of materials that can be returned based on the amount that has been produced by the first production run task? In other words, for a production run to produce 10 pizzas requiring 10 PEPPERS-G as materials for example, if the first task produces 2 and rejects 2 then shouldn't the maximum quantity that can be returned be 6 since 4 can be considered to have been processed into WIP-variants?

If so this problem is complicated by BOM materials required at different proportions which can't be determined if materials are added on the "Actual Materials" tab. Meaning that if 1 PIZZA requires 1 PEPPERS-G and 2 PEPPERS-H, then without the information being specified as BOMs, the proportion 2-1 for PEPPERS-H cannot be determined and therefore cannot have the material return limit rule applied correctly. This could be resolved by changing the "Materials" tab that appears before Production Runs are confirmed so that it accepts a proportional quantity rather than the actual quantity of the materials needed. In other words it would work just like the BOM quantity field. So for a production run to produce 10 PIZZA, rather than manually adding 10 PEPPERS-G and 20 PEPPERS-H, instead a BOM quantity of 1 would be specified for PEPPERS-G and 2 for PEPPERS-H. Then the production run would look at the quantity to produce times the BOM quantities to determine how much of single material is needed to produce a single good. So 10 PIZZAs are supposed to be produced so 1*10 = 10 PEPPERS-G and 2*10 = 20 PEPPERS-H.

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