It isn't clear that the "fast" algorithm will always return the best
possible result. You may have to make some trade-offs of algorithm
complexity, compute time, and quality of the results.

Are there other constraints on the problem-space that might make it easier?

Is this a web app?  If so, you might be able to run the C# code via
ExternalInterface.

-Alex

On 11/22/13 11:06 AM, "Jake Churchill" <reyna...@gmail.com> wrote:

>The problem with a treemap is it fills up the entire space.  I need it to
>not do that.  The problem with the codeproject that Lee mentioned is it's
>all C# and while I'm sure I can re-write it to AS3, I'd prefer not to have
>to.
>
>-Jake
>
>
>On Fri, Nov 22, 2013 at 11:55 AM, Jesse Ward-Karet <j...@tanium.com> wrote:
>
>> Consider treemap algorithms. There are a couple links to academic papers
>> on the subject and a cool real world implementation here:
>>
>> http://windirstat.info/background.html
>>
>>
>> > On Nov 22, 2013, at 9:40 AM, Lee Burrows
>><subscripti...@leeburrows.com>
>> wrote:
>> >
>> > isnt google amazing!
>> >
>> >
>> 
>>http://www.codeproject.com/Articles/210979/Fast-optimizing-rectangle-pack
>>ing-algorithm-for-bu
>> >
>> >> On 22/11/2013 17:35, Jake Churchill wrote:
>> >> Guys,
>> >>
>> >> I'm working on a project with a component that displays child sprites
>> of different sites and allows the user to arrange them.  The sprites are
>> all rectangles of different sizes.
>> >>
>> >> What I'm trying to do is create an auto-align which will crunch the
>> children down into the smallest possible arrangement.
>> >>
>> >> I'm wondering if anyone has heard of or has some kind of logic that
>> would help with this.  FYI, I'm not looking for a handout.  I've already
>> gone through 2 different iterations of the logic and each has a bug
>>once in
>> a while.
>> >>
>> >> Where I run into issues is when I have one really tall sprite and a
>> bunch of shorter ones.  I get things aligned in a single row and then
>> create another row on top and start lining up the additional ones, but
>> really what should happen is I should have the larger sprite have a
>> "rowspan" like you can with html tables.
>> >>
>> >> I've attached an illustration from the app.  The top 2 images is
>>start
>> and after the auto align.  This works well when the sprites are about
>>the
>> same size.  The 2nd row is what happens with a taller sprite and much
>> smaller sprites, and finally below is what I would like to have happen
>>but
>> am having issues getting there.
>> >>
>> >> Any help would be awesome.
>> >>
>> >> Thanks!
>> >>
>> >> -Jake
>> >
>> >
>> > --
>> > Lee Burrows
>> > ActionScripter
>> >
>>

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