Yes, exactly. I am getting different ID every time I get an instance.

On Thu, Nov 13, 2014 at 3:10 PM, Alex Harui <aha...@adobe.com> wrote:

> Are you referring to where FlashBuilder shows something like: (@1171655c1)
>
> It would be odd for that number to change for a Singleton within the same
> debug session, but the number can certainly change from run to run.  You
> can try the profiler and see how many instances of the Singleton it thinks
> is getting created.
>
> -Alex
>
> On 11/13/14, 12:51 PM, "mark goldin" <markzolo...@gmail.com> wrote:
>
> >I meant a value that is shown in Debug Window in Value column when I
> >select
> >_instance in Name column . Value has unique number at the end.
> >
> >On Thu, Nov 13, 2014 at 2:46 PM, Alex Harui <aha...@adobe.com> wrote:
> >
> >> Not sure what “internal name” means but I didn’t see any name property
> >>on
> >> the code you supplied.  Show us the code for “internal name”.
> >>
> >> On 11/13/14, 12:30 PM, "mark goldin" <markzolo...@gmail.com> wrote:
> >>
> >> >The way I know that the object is different is I am checking its
> >>internal
> >> >name in the Debugger every time I get an instance.
> >> >
> >> >On Thu, Nov 13, 2014 at 2:07 PM, Alex Harui <aha...@adobe.com> wrote:
> >> >
> >> >>
> >> >>
> >> >> On 11/13/14, 11:33 AM, "mark goldin" <markzolo...@gmail.com> wrote:
> >> >>
> >> >>
> >> >> >When I am debugging I see that _instance is always different object
> >> >>when I
> >> >> >get an instance of my singleton. Is that right?
> >> >>
> >> >> How do you know it is a different object?
> >> >>
> >> >> It could be that the code generator for [Bindable] is messing things
> >>up.
> >> >> You might try switching to [Bindable(“someEvent”)] and manually write
> >> >>the
> >> >> getters and setters and have the setters dispatchEvent(new
> >> >> Event(“someEvent”);
> >> >>
> >> >> -Alex
> >> >>
> >> >>
> >>
> >>
>
>

Reply via email to