Mark,

English is an ambiguous language.  That’s why it isn’t used as a
programming language.  For example, I have no idea what “get an instance”
means.  Use the profiler and see what it says.  Maybe try posting links to
screenshots of the debugger and code.  Don’t attach screenshots to these
emails.

-Alex

On 11/13/14, 1:12 PM, "mark goldin" <markzolo...@gmail.com> wrote:

>Yes, exactly. I am getting different ID every time I get an instance.
>
>On Thu, Nov 13, 2014 at 3:10 PM, Alex Harui <aha...@adobe.com> wrote:
>
>> Are you referring to where FlashBuilder shows something like:
>>(@1171655c1)
>>
>> It would be odd for that number to change for a Singleton within the
>>same
>> debug session, but the number can certainly change from run to run.  You
>> can try the profiler and see how many instances of the Singleton it
>>thinks
>> is getting created.
>>
>> -Alex
>>
>> On 11/13/14, 12:51 PM, "mark goldin" <markzolo...@gmail.com> wrote:
>>
>> >I meant a value that is shown in Debug Window in Value column when I
>> >select
>> >_instance in Name column . Value has unique number at the end.
>> >
>> >On Thu, Nov 13, 2014 at 2:46 PM, Alex Harui <aha...@adobe.com> wrote:
>> >
>> >> Not sure what “internal name” means but I didn’t see any name
>>property
>> >>on
>> >> the code you supplied.  Show us the code for “internal name”.
>> >>
>> >> On 11/13/14, 12:30 PM, "mark goldin" <markzolo...@gmail.com> wrote:
>> >>
>> >> >The way I know that the object is different is I am checking its
>> >>internal
>> >> >name in the Debugger every time I get an instance.
>> >> >
>> >> >On Thu, Nov 13, 2014 at 2:07 PM, Alex Harui <aha...@adobe.com>
>>wrote:
>> >> >
>> >> >>
>> >> >>
>> >> >> On 11/13/14, 11:33 AM, "mark goldin" <markzolo...@gmail.com>
>>wrote:
>> >> >>
>> >> >>
>> >> >> >When I am debugging I see that _instance is always different
>>object
>> >> >>when I
>> >> >> >get an instance of my singleton. Is that right?
>> >> >>
>> >> >> How do you know it is a different object?
>> >> >>
>> >> >> It could be that the code generator for [Bindable] is messing
>>things
>> >>up.
>> >> >> You might try switching to [Bindable(“someEvent”)] and manually
>>write
>> >> >>the
>> >> >> getters and setters and have the setters dispatchEvent(new
>> >> >> Event(“someEvent”);
>> >> >>
>> >> >> -Alex
>> >> >>
>> >> >>
>> >>
>> >>
>>
>>

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