Great!  I will give it a try when I get a chance.  Thanks for the update.

Om

On Wed, Nov 26, 2014 at 7:58 AM, Sascha Ahrend <sahr...@icloud.com> wrote:

> Hi Om,
>
> i don’t know, what platforms you are using, but here is already a script I
> managed to run on Illustrator CC 2014 (Mac).
>
> www.realcreation.com/S2F_Converter/AI_CC_2014.zip <
> http://www.realcreation.com/S2F_Converter/AI_CC_2014.zip>
>
> It can be moved to Adobe Illustrator CC 2014 -> Presets -> <languageCode>
> -> scripts
>
> and accessed through AI’s file menu -> scripts -> ExportFileAsFXG.
>
> (
> http://www.illustratorhints.com/wp-content/uploads/2010/02/script-placement.png
> <
> http://www.illustratorhints.com/wp-content/uploads/2010/02/script-placement.png>
> )
>
> It still needs S2F Converter installed or at least the xsl part of it (+
> update path inside script).
>
> Sorry I cannot provide you with a standalone plugin panel, as I’ve seen
> that it’d require C++, what I am not familiar with.
>
> For now I just added standard SVG export settings, but you can manipulate
> them easily inside the script.
>
> I will look into a vbscript version for Windows, for what I will have to
> update the converter as well.
>
> Rgds.,
>
> Sascha
>
>
> > Am 14.11.2014 um 20:33 schrieb Sascha Ahrend <sahr...@icloud.com>:
> >
> > Well, I can’t promise any quick result, only that I will give it a try.
> >
> > Conservatively estimated it shouldn’t be too complex.
> >
> > There’s Adobe examples on exporting SVG, so adding a line to call the
> converter when finished sounds feasible.
> >
> > I’ll let you know.
> >
> > Have a nice weekend,
> >
> > Sascha
> >
> >
> >> Am 14.11.2014 um 20:09 schrieb OmPrakash Muppirala <
> bigosma...@gmail.com <mailto:bigosma...@gmail.com>>:
> >>
> >> Hey, thats good to know.  I should have probably waited for some more
> time
> >> before killing the app :-)
> >>
> >> It's really impressive that this big file got converted with this much
> >> fidelity.  Awesome job!
> >>
> >> I think I asked you this before, what do you think of creating a plugin
> >> panel for Adobe Illustrator CC with this code?  Or is that too much to
> >> ask?  I think this would be a great option for a seamless workflow, i.e.
> >> being able to create FXG from the Illustrator itself.
> >>
> >> Thanks again for this work.
> >>
> >> Regards,
> >> Om
> >>
> >> On Fri, Nov 14, 2014 at 10:45 AM, Sascha Ahrend <sahr...@icloud.com
> <mailto:sahr...@icloud.com> <mailto:sahr...@icloud.com <mailto:
> sahr...@icloud.com>>> wrote:
> >>
> >>> Hello Om,
> >>>
> >>> with Harbs’ help I was able to dig into the case.
> >>>
> >>> What I found is that the AI svg export (4.3 MB) is actually being
> >>> converted, although it takes while to see the fxg result (3.3 MB).
> >>> I tested it on a Mac Mini 2.5 GHz Intel Core i5 and the conversion
> inside
> >>> the standalone app took approx. 3.5 minutes at >95% CPU usage.
> >>> Then i performed the same test inside VirtualBox running Vista where it
> >>> took even 5.5 minutes with the same CPU consumption.
> >>>
> >>> The reason why the app remains unresponsive while converting on
> Windows is
> >>> that it uses the internal Webkit XSL processor for SVG conversion,
> while on
> >>> Mac it calls a native process that runs in the background.
> >>> In task manager you can see the process running quite busy. After
> >>> finishing the app becomes responsive again.
> >>> (On Mac the fxg file appears immediately, but it takes some time
> before it
> >>> gets its content.)
> >>> Unfortunately both processors (which are based on libxslt) do not
> return
> >>> any progress data, so I do not see a chance to add a progress bar to
> the
> >>> app.
> >>>
> >>> You can find the fxg output (77750 lines) here:
> >>> http://www.realcreation.com/S2F_Converter/testfxg/testfxg.fxg
> >>>
> >>> It looks like this (downscaled to 8.8%, please allow a moment to load):
> >>> http://www.realcreation.com/S2F_Converter/testfxg/testfxg.html
> >>>
> >>> Comparing it at a glance with the original file (
> >>> http://mercury.io/wp-content/uploads/2014/09/ios8_vector_zoom_out.png
> <http://mercury.io/wp-content/uploads/2014/09/ios8_vector_zoom_out.png> <
> >>> http://mercury.io/wp-content/uploads/2014/09/ios8_vector_zoom_out.png
> <http://mercury.io/wp-content/uploads/2014/09/ios8_vector_zoom_out.png>> )
> >>> i can see the following differences:
> >>>
> >>> - Bitmap images aren’t converted (that’s an actual limitation,
> although I
> >>> will have a look to add external images to the conversion method).
> >>> - Some masks seem missing or misplaced. (I will investigate.)
> >>> - The SVG uses multiline text, while the FXG only single line (I will
> >>> check the specs.)
> >>>
> >>> I hope this helps.
> >>>
> >>> Rgds,
> >>>
> >>> Sascha
> >>>
> >>>
> >>>> Am 12.11.2014 um 22:45 schrieb OmPrakash Muppirala <
> bigosma...@gmail.com
> >>>> :
> >>>>
> >>>> Sascha,
> >>>>
> >>>> This is a great tool and I see a lot of potential in it.  Especially
> >>> given
> >>>> that Adobe has stopped supporting Export to FXG in Illustrator CC.
> >>>>
> >>>> I tried a pretty detailed AI file from here [1], exported it to SVG.
> >>> Then
> >>>> I used your tool to try to export it to FXG.  Upon importing, the app
> >>>> became unresponsive.  Can you please take a look and see what's going
> on?
> >>>>
> >>>> Also, is this code available somewhere for us to take a look?
> >>>>
> >>>> Thanks,
> >>>> Om
> >>>>
> >>>> [1] http://mercury.io/blog/ios-8-illustrator-vector-ui-kit-update
> >>>>
> >>>> On Tue, Nov 11, 2014 at 10:20 AM, Sascha Ahrend <sahr...@icloud.com>
> >>> wrote:
> >>>>
> >>>>> Hi Everyone,
> >>>>>
> >>>>>
> >>>>> i updated S2F Converter, an open-source conversion tool for SVG or
> SWF
> >>> to
> >>>>> FXG conversion:
> >>>>>
> >>>>> http://www.realcreation.com/S2F_Converter/ <
> >>>>> http://www.realcreation.com/S2F_Converter/>
> >>>>>
> >>>>>
> >>>>> It is now available for Windows and Mac.
> >>>>> (Limitations on Win: Linear gradient rotation only along x/y-axis. No
> >>>>> self-closing fxg tags.)
> >>>>>
> >>>>> In addition, you can launch it through the command line now. I added
> >>> some
> >>>>> sample plugins for Eclipse-based IDEs.
> >>>>>
> >>>>> See also this tutorial: http://www.youtube.com/watch?v=ZHlGfCi7pvw <
> >>>>> http://www.youtube.com/watch?v=ZHlGfCi7pvw>
> >>>>>
> >>>>>
> >>>>> In addition there is some SVG improvements like better AI
> compatibility,
> >>>>> gradient fixes, polygon and polyline support.
> >>>>>
> >>>>> On the SWF side, now multiple layers, frames, graphics (partially),
> >>> movie
> >>>>> clip (partially) are supported.
> >>>>>
> >>>>>
> >>>>> If you still find it useful, I think this may be a good point for a
> >>>>> donation.
> >>>>>
> >>>>>
> >>>>> I hope you like it.
> >>>>>
> >>>>>
> >>>>> Best Regards,
> >>>>>
> >>>>> Sascha
>
>

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