I can make some time for this, I do a lot of web design and development, so those languages are known to me. I’m pretty good with the CSS but everything I do is mostly customized so I would need help in thinking more general use… for example I just used bootstrap for a site (and I hate it), I end up overriding all the components.
As I designer I prefer the light frameworks. Anyway, I will start with the graphic parts and if you guys can guide me on everything you need that would help me a lot. I’ll use the link for the MDLExample as guide for the component list. We could do a number of different styles if you’d like. I notice a lot of transitions in components now, is that something you want? I’ll actually start it this weekend. Trevor > On Jan 19, 2017, at 3:55 PM, OmPrakash Muppirala <bigosma...@gmail.com> wrote: > > Trevor, > > I will be happy with photoshop or illustrator mockups. For folks who do > not have these software, a jpg version would be very useful. > > I usually have my graphic designer (who cannot code) to annotate all the > elements in the mockup itself. Color, font color, font size, spacing, > animation durations, etc. > > Then I would build a rough cut based on the components, he will give me > feedback and we refine it to perfection. > > In addition, if you are willing to write some CSS, you can do those edits > yourself, but that is up to you. > > Thanks, > Om > > On Thu, Jan 19, 2017 at 1:52 PM, Alex Harui <aha...@adobe.com> wrote: > >> >> >> On 1/19/17, 10:43 AM, "carlos.rov...@gmail.com on behalf of Carlos Rovira" >> <carlos.rov...@gmail.com on behalf of carlos.rov...@codeoscopic.com> >> wrote: >> >>> Hi, >>> >>> we should get people motivated with skills in design and planing of UI / >>> UX >>> skins, visuals, effects and transitions. >>> Art is different from engineering and we could get people in very >>> different >>> places since we never know who could have the skills to hand crafting >>> something we'd like and have at the same time the rigurosity we need to be >>> able to implement. >>> >>> So, both professional/exp and students could have the potential and I'd >>> not >>> throw any opportunity to get people on board. >>> >>> My bet is that we should get the way to get more than one look and feel >>> and >>> from the development side be able to prepare FlexJS to have themes so we >>> could then prepare diferent workspaces for different designers and let >>> them >>> prepare the their art. As I said before, should be normal that one look >>> and >>> feel will be prepared for only one person. If we prepare some spec about >>> how should they prepare their art to be consumed by our framework, we >>> could >>> get in this way different themes packaged and ready to be loaded into >>> flexjs >>> >>> what do you think? >> >> Well, I can code, but I cannot draw, so in all my past experiences before >> Flex where I worked on end-user applications, there were a team of people >> who did usability, a different team that did graphic design, and yet >> another team that wrote the code. Sometimes you can find two or three of >> these skills in the same person, but I would not hold my breath waiting >> for someone like that. >> >> Also, it looks to me that there might be more than one way to "change the >> visuals". It seems like MDL said "we will give you a choice of several >> looks, but there's lots of things you can't change". Bootstrap seems to >> say "Here's some widgets, go muck with CSS to change the look if you >> want". Flex says "Draw it and we'll display it". IOW, MDL has some extra >> pre-defined CSS files so you don't have to know anything about CSS, >> Bootstrap requires knowing a lot about CSS, Flex doesn't require any CSS, >> just the right drawing tools. >> >> Given that Apache project are volunteer-driven and contributors do not get >> paid for contributing so probably helping out in their spare time, I am >> willing to take whatever someone can offer. We just had someone new >> (TrevorH) offer to help. The ultimate goal might be a full out spec like >> Material Design [1], but that looks like a ton of work. So, what is the >> minimum useful design contribution? I would say it is a screenshot, PDF, >> AI, PNG, or other file depicting a set of widgets. Bonus points if they >> have time to try to write the code to support it, but otherwise, some >> other volunteer will pitch in to do that. IF a second designer can find >> time to provide a different look, then the coding volunteers can better >> understand what the best way to provide a set of components that allows >> switching. It might be CSS-driven, or vector-graphics driven, or both. >> Who knows? I don't personally care, I'd just like to see some ideas. >> >> >> Beyond that, as we approach 1.0, we will need other things like graphic >> design and UX improvements on our examples, TourDeFlexJS, etc. And again, >> if we can find a way to allow small contributions to build up into >> something big, that will likely be the best approach to take. >> >> But since we might actually have a designer in the conversation, let me >> pose this question: TrevorH, how much time do you have, and what would be >> the most efficient way for us to use your skills? Do you prefer to work >> with Vector Graphics or CSS? >> >> My 2 cents, >> -Alex >> >> [1] https://material.io >> >>