Ha… it works!!!

I just checked it again… and this was my launch config (with duplicate
keys??)
I'm not sure if this was me or vs code but after I removed the duplicate
keys (type, request, name, program) it worked just fine.

Thanks Josh :)

{
    // Use IntelliSense to learn about possible SWF debug attributes.
    // Hover to view descriptions of existing attributes.
    // For more information, visit:
https://go.microsoft.com/fwlink/?linkid=830387
    "version": "0.2.0",
    "preLaunchTask": "asconfigc",
    "configurations": [
        {
            "type": "swf",
            "request": "launch",
            "name": "Launch SWF",
            "program": "bin/GreenMaps-app.xml",
            "type": "swf",
            "request": "launch",
            "name": "Launch SWF",
            "program": "bin/MyProject-app.xml",
            "profile": "mobileDevice",
            "screensize": "iPhoneRetina",
            "screenDPI": 326,
            "versionPlatform": "IOS"
        }
    ]
}

On Fri, Mar 17, 2017 at 10:32 PM, Josh Tynjala <[email protected]>
wrote:

> When you debug with AIR, the error code will come from ADL, rather than
> ADT, so it's meaning is going to be different. Looks like it is:
>
> The application descriptor file cannot be found.
>
> http://help.adobe.com/en_US/air/build/WSfffb011ac560372f-
> 6fa6d7e0128cca93d31-8000.html#WS5b3ccc516d4fbf351e63e3d118666ade46-7f62
>
> Make sure that you point to your AIR assocation descriptor in the
> "application" field in asconfig.json. You'll also need an output path for
> the SWF under the compilerOptions.
>
> In the launch.json, you want the program to be the AIR application
> descriptor instead of the SWF.
>
> - Josh
>
> On Mar 17, 2017 9:04 PM, "Clint M" <[email protected]> wrote:
>
> got it to build… can't get it to launch the debugger… the error is:
> Error launching SWF debug session. Process exited with code: 6
>
> Which according to this [1] means I can't write to the output dir (but I'm
> not specifying it). How do I do that?
>
> I wonder if I need to change where I installed the FlexJS sdk?
>
> Here's what the launch config looks like in Flash Bungler.
> https://www.dropbox.com/s/8f6kllihuoc3kol/Screen%20Shot%
> 202017-03-17%20at%208.55.31%20PM.png?dl=0
>
>
> [1] https://helpx.adobe.com/air/kb/air-developer-tool-adt-error.html
> Exit codes
> ADT exits with one of the following exit codes. For error conditions (code
> > 1), ADT also prints a diagnostic message to stderr.
> Exit Code Meaning
> 0 Successful primary launch [1]
> 2 Usage error (incorrect arguments)
> 5 Unknown error
> 6 Could not write to output directory
>
> On Fri, Mar 17, 2017 at 8:25 PM, Clint M <[email protected]> wrote:
>
> > ha… got it to compile my flex mobile project with a couple of
> workarounds…
> >
> > - "library-path": [ "libs" ], didn't work… I had to do:
> "additionalOptions":
> > "-library-path+=libs/",
> > - I had to install both the flex sdk and the flexjs sdk… my
> > ./.vscode/settings.json looks like:
> > // Place your settings in this file to overwrite default and user
> settings.
> > {
> >     "nextgenas.sdk.framework": "/Users/clint/code/Flex/SDK/
> > flex_sdk_4.15.0_AIR_23",
> >     "nextgenas.sdk.editor": "/usr/local/lib/node_modules/flexjs"
> > }
> >
> >
> > On Fri, Mar 17, 2017 at 8:03 PM, Clint M <[email protected]> wrote:
> >
> >> trying to get it setup… do I need both the flexjs and flexswf sdks?
> >>
> >> On Fri, Mar 17, 2017 at 4:36 PM, Josh Tynjala <[email protected]>
> >> wrote:
> >>
> >>> Hello, Flex community!
> >>>
> >>> I hope you don't mind if I take a moment to plug one of my projects
> that
> >>> I
> >>> think many Flex developers here will find useful.
> >>>
> >>> As you may recall, I created an ActionScript and MXML extension for
> >>> Visual
> >>> Studio Code a while back. Originally, my main focus was on creating a
> >>> development environment for FlexJS. Popular IDEs like Flash Builder and
> >>> IntelliJ IDEA require jumping through some hoops to work with FlexJS,
> >>> and I
> >>> wanted to make sure the community has an editor where FlexJS is
> >>> considered
> >>> a first-class citizen.
> >>>
> >>> Well, I know many of you who are interested in FlexJS are also still
> >>> targeting Adobe AIR and Flash Player with the original Apache Flex SDK.
> >>> With that in mind, I've been working on ensuring that you can build
> >>> projects for these runtimes in Visual Studio Code too! Earlier this
> >>> week, I
> >>> released a big, new update to the extension that adds support for SWF
> >>> debugging in AIR and Flash Player.
> >>>
> >>> When you debug a SWF project in VSCode you'll be able to add
> breakpoints,
> >>> pause and step through your code, see trace() output in the console,
> >>> navigate the call stack, and inspect variables. It's a debugger with
> all
> >>> the bells and whistles that we've come to expect.
> >>>
> >>> For more information about the Visual Studio Code extension, please
> visit
> >>> the website:
> >>>
> >>> https://nextgenactionscript.com/vscode/
> >>>
> >>> For instructions about how to create a new project, set up the
> compiler,
> >>> and debug any type of Apache Flex app in Adobe AIR and Flash Player,
> >>> visit
> >>> the Github wiki:
> >>>
> >>> https://github.com/BowlerHatLLC/vscode-nextgenas/wiki
> >>>
> >>> With the community's help, I can continue working on useful developer
> >>> tools
> >>> for ActionScript and MXML. Please join my Patreon campaign to lend a
> >>> hand!
> >>>
> >>> https://www.patreon.com/josht
> >>>
> >>> Thank you, and happy coding!
> >>>
> >>> Josh Tynjala
> >>> NextGen ActionScript
> >>>
> >>> Note: I am an Apache Flex committer and PMC member, but this VSCode
> >>> extension is not an Apache project. Today, I am simply posting as a
> >>> member
> >>> of the community who wants to share a cool, independent project that
> >>> others
> >>> might enjoy.
> >>>
> >>
> >>
> >
>

Reply via email to