Hi Guido,

I've been a bit imprecise in my question. Actually from the command line the 
compilation works fine, but it's inside Xcode that it's failing because headers 
cannot be found. I added to Xcode the gecode framework through the Build 
Settings (the whole framework) as recommended with the new version of Xcode (in 
the previous version you add an "Add Framework to Project" menu item which 
disappeared now).

All the best,

Luca

Il giorno 26/set/2012, alle ore 01:13, Guido Tack <[email protected]> ha scritto:

> Hi Luca,
> 
> I can't reproduce this problem on my machine (Mac OS 10.8.2, Xcode 4.5), it's 
> working for me.  Did you try copying one of the examples that come with 
> Gecode (e.g. money.cpp) to a tmp folder and compiling it? It should be as 
> simple as this:
> 
> g++ -c money.cpp
> g++ -framework gecode money.o -o money
> 
> Cheers,
> Guido
> 
> -- 
> Guido Tack
> http://www.csse.monash.edu/~guidot/
> 
> 
> 
> On 26/09/2012, at 1:51 AM, Luca Di Gaspero <[email protected]> wrote:
> 
>> Hi all,
>> 
>> I am trying to use the binary gecode framework for Mac OS X with the most 
>> recent version of Xcode (both 4.4 and 4.5), but the source code I've written 
>> failed to compile (it does not find the proper headers within the 
>> gecode.framework bundle). Are the developers aware of this issue (and 
>> possibly do they have a way to fix it)?
>> 
>> All the best,
>> 
>> Luca Di Gaspero
>> _______________________________________________
>> Gecode users mailing list
>> [email protected]
>> https://www.gecode.org/mailman/listinfo/gecode-users
> 

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