Hi Luca,

I just tried it myself and unfortunately I have no idea how to fix this (I 
tried adding search paths in various places but that doesn't seem to help).

Cheers,
Guido

On 26/09/2012, at 4:54 PM, Luca Di Gaspero <[email protected]> wrote:

> Hi Guido,
> 
> I've been a bit imprecise in my question. Actually from the command line the 
> compilation works fine, but it's inside Xcode that it's failing because 
> headers cannot be found. I added to Xcode the gecode framework through the 
> Build Settings (the whole framework) as recommended with the new version of 
> Xcode (in the previous version you add an "Add Framework to Project" menu 
> item which disappeared now).
> 
> All the best,
> 
> Luca
> 
> Il giorno 26/set/2012, alle ore 01:13, Guido Tack <[email protected]> ha 
> scritto:
> 
>> Hi Luca,
>> 
>> I can't reproduce this problem on my machine (Mac OS 10.8.2, Xcode 4.5), 
>> it's working for me.  Did you try copying one of the examples that come with 
>> Gecode (e.g. money.cpp) to a tmp folder and compiling it? It should be as 
>> simple as this:
>> 
>> g++ -c money.cpp
>> g++ -framework gecode money.o -o money
>> 
>> Cheers,
>> Guido
>> 
>> -- 
>> Guido Tack
>> http://www.csse.monash.edu/~guidot/
>> 
>> 
>> 
>> On 26/09/2012, at 1:51 AM, Luca Di Gaspero <[email protected]> wrote:
>> 
>>> Hi all,
>>> 
>>> I am trying to use the binary gecode framework for Mac OS X with the most 
>>> recent version of Xcode (both 4.4 and 4.5), but the source code I've 
>>> written failed to compile (it does not find the proper headers within the 
>>> gecode.framework bundle). Are the developers aware of this issue (and 
>>> possibly do they have a way to fix it)?
>>> 
>>> All the best,
>>> 
>>> Luca Di Gaspero
>>> _______________________________________________
>>> Gecode users mailing list
>>> [email protected]
>>> https://www.gecode.org/mailman/listinfo/gecode-users
>> 
> 
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