Hi Eric, Thanks for bringing the compressed version to my attention. I've ran ./build_py (the readme file talks about build.sh so I assume it's a little out of date), and have a new OpenLayers.js, but when I try and use it the graphics on the map seem to have got lost. It seems to be looking for the img folder in the root directory of my web server rather than in OpenLayers/img.
Now, I could copy the img folder to where it's expecting to find it, but is there a simple code fix to address this issue? (It does seem to be quicker though, which is fantastic!) Thanks again Jo ----------------------------------------------------- Joanne Cook Information Systems Coordinator Oxford Archaeology (North) 01524 541000 http://thehumanjourney.net ----- Original Message ----- From: "Eric Lemoine" <[EMAIL PROTECTED]> To: "Joanne Cook" <[EMAIL PROTECTED]> Cc: users@openlayers.org Sent: 22 July 2007 23:09:49 o'clock (GMT) Europe/London Subject: Re: [OpenLayers-Users] Tuning Open Layers Hi One thing: you don't seem to be using the compressed OpenLayers library. I'd recommend looking into directory "build" and learn how to build a compressed and specialized library. -- Eric This message has been scanned for viruses by BlackSpider MailControl - www.blackspider.com ------ Files attached to this email may be in ISO 26300 format (OASIS Open Document Format). If you have difficulty opening them, please visit http://openarchaeology.net/iso26300 for more information. _______________________________________________ Users mailing list Users@openlayers.org http://openlayers.org/mailman/listinfo/users