So, based on this email chain and looking at what the idle timeout is
intended for, I think that is true ... proton is "woke up" by these
heartbeats, like you said. Playing with transport timeout values, just
increased their frequency.

I will look at other possibilities to obtain an "immediate send" effect.


On Wed, Jun 17, 2020, 3:26 PM Adrian Florea <[email protected]> wrote:

> Some news.
>
> After setting up the transport (SSL and all), I added a call to
> pn_transport_set_idle_timeout, with 20000ms.
>
> This provides great improvement, as now I can see my messages going out
> every few seconds, definitely sooner than 20s.
>
> As a side note, I tried to set the timeout to a subsecond value, doesn't
> work.
> Said it must be min 10000. Setting it to 10000 is causing a subsequent
> error with the connection timeout. The connection timeout becomes 5000 ...
> so I ended up setting transport timeout to 20000 to achieve a cinnection
> timeout of 10000.
>
> As I said, this provides great improvement but it would be nice if the
> send can be "flushed" immediately.
>
> Adrian
>
> On Wed, Jun 17, 2020, 2:40 PM Ted Ross <[email protected]> wrote:
>
>> Proactor is a single-threaded, event-driven API for messaging.  It owns
>> the
>> main execution loop and uses the pn_proactor_wait() execution to do
>> background work like sending your message out the connection.
>>
>> I don't know what your application looks like, but I assume that you have
>> your own main loop and you don't ever give proactor a chance to run.  Your
>> message is probably being sent when a heartbeat frame arrives from
>> whatever
>> you're connected to.  This is the PN_TRANSPORT event you are seeing.
>>
>> -Ted
>>
>> On Wed, Jun 17, 2020 at 3:00 PM Adrian Florea <[email protected]>
>> wrote:
>>
>> > Yeah... forget my last mention. Looking at what pn_proactor_done does,
>> it
>> > doesn't make sense to call it when the batch of events is null.
>> >
>> > On Wed, Jun 17, 2020, 1:50 PM Adrian Florea <[email protected]>
>> wrote:
>> >
>> > > Yes.
>> > > I don't call it when the pn_proactor_get() returns null.
>> > >
>> > > I should probably call it in this case as well..
>> > >
>> > >
>> > > On Wed, Jun 17, 2020, 1:30 PM Ted Ross <[email protected]> wrote:
>> > >
>> > >> On Wed, Jun 17, 2020 at 2:19 PM Adrian Florea <[email protected]>
>> > >> wrote:
>> > >>
>> > >> > Hi, thanks.
>> > >> > I am using the proactor.
>> > >> > I need a way to clearly send a message out.
>> > >> > My program has a loop and everytime it loops, I tried this:
>> > >> >
>> > >> > - call pn_proactor_wait  --> this ends up blocking my loop, which
>> is
>> > not
>> > >> > good.
>> > >> >
>> > >> > - call pn_proactor_get -- this does not block and returns no event
>> > for a
>> > >> > long while, when suddenly it gets a PN_TRANSPORT event and all my
>> > >> messages
>> > >> > are really sent out.
>> > >> >
>> > >>
>> > >> Are you calling pn_proactor_done() after processing the batch of
>> events
>> > >> from pn_proactor_get()?
>> > >>
>> > >>
>> > >> >
>> > >> > Adrian
>> > >> >
>> > >> > On Wed, Jun 17, 2020, 12:36 PM Ted Ross <[email protected]> wrote:
>> > >> >
>> > >> > > Hi Adrian,
>> > >> > >
>> > >> > > What is your program doing after it calls pn_message_send?  That
>> > >> function
>> > >> > > queues the message for delivery but the delivery isn't actually
>> > >> > transferred
>> > >> > > until the application yields the control back to the Proton
>> reactor
>> > >> (via
>> > >> > > pn_proactor_wait).  If the application is doing other processing
>> or
>> > >> > waiting
>> > >> > > on a condition or mutex, the delivery won't go out the door
>> > >> immediately.
>> > >> > >
>> > >> > > -Ted
>> > >> > >
>> > >> > > On Wed, Jun 17, 2020 at 1:11 PM Adrian Florea <
>> [email protected]
>> > >
>> > >> > > wrote:
>> > >> > >
>> > >> > > > Hi,
>> > >> > > >
>> > >> > > > Any idea is welcome on this one.
>> > >> > > >
>> > >> > > > I am trying to send messages (via a sender link) at various
>> > moments
>> > >> in
>> > >> > > the
>> > >> > > > life of a program. I am using pn_message_send.
>> > >> > > >
>> > >> > > > I have set the outgoing window size to 1, on the session.
>> > >> > > >
>> > >> > > > The current behavior is:
>> > >> > > >
>> > >> > > > 1. pn_message_send completes OK
>> > >> > > > 2. nothing is actually sent
>> > >> > > > 3. after a while (I guess this is where I miss something) I see
>> > that
>> > >> > the
>> > >> > > > proactor gets an event of type PN_TRANSPORT and I can see all
>> > >> messages
>> > >> > > > being really sent.
>> > >> > > >
>> > >> > > > Is there a way to achieve a "send immediate" behavior ?
>> > >> > > >
>> > >> > > > When a message send is invoked, I need it to really go out.
>> > >> > > >
>> > >> > > > many thanks for pointing me in the right direction,
>> > >> > > >
>> > >> > > > Adrian
>> > >> > > >
>> > >> > >
>> > >> >
>> > >>
>> > >
>> >
>>
>

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