Comment #53 on issue 2599 by [email protected]: Implement "use asm"
http://code.google.com/p/v8/issues/detail?id=2599
This has almost been discussed to death, but well...
The problem of the game engine demo and several other asm.js demos/apps out
there is not really AOT vs JIT, it is that there are tons of deopts,
leading to repeated recompilations. We know a few reasons for this, and we
probably need to investigate a few more, but when these deopts are solved,
our concurrent compiler should yield smooth performance. If we don't deopt
at all for asm.js programs and *still* have stalls, we might need to
reconsider this approach, but not earlier.
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