I'm going to be calling a class constant method in Javascript like so:
Camera.setActive(value);
The value should be an instance of Camera. In the accessor function,
how can I find out if the parameter is of type Camera? This is what I
have so far:
v8::Handle<v8::Value> jsi_Camera_setActive(const v8::Arguments& args)
{
// Validate the arguments.
if (args.Length() != 1) {
std::stringstream ss;
ss << "Camera.setActive() takes one argument. ";
ss << args.Length();
ss << " arguments passed in.";
return v8::ThrowException(v8::String::New(ss.str().c_str(),
ss.str
().length()));
}
v8::Local<v8::Object> camera = args[0];
// Make sure we have an object.
if (!camera->IsObject()) {
std::stringstream ss;
ss << "Camera.setActive()'s argument must be of type [object
Camera].";
return v8::ThrowException(v8::String::New(ss.str().c_str(),
ss.str
().length()));
}
// TODO: find out if the variable is of type Camera.
return v8::True();
}
Thanks
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