That looks good thus far. The first thing that comes to mind is having a
className member in all of your classes so you can identify one from
another.
--Adam
On Thu, Nov 20, 2008 at 8:05 AM, vlad <[EMAIL PROTECTED]> wrote:
>
> I'm going to be calling a class constant method in Javascript like so:
>
> Camera.setActive(value);
>
>
> The value should be an instance of Camera. In the accessor function,
> how can I find out if the parameter is of type Camera? This is what I
> have so far:
>
> v8::Handle<v8::Value> jsi_Camera_setActive(const v8::Arguments& args)
> {
> // Validate the arguments.
> if (args.Length() != 1) {
> std::stringstream ss;
> ss << "Camera.setActive() takes one argument. ";
> ss << args.Length();
> ss << " arguments passed in.";
> return v8::ThrowException(v8::String::New(ss.str().c_str(),
> ss.str
> ().length()));
> }
>
> v8::Local<v8::Object> camera = args[0];
>
> // Make sure we have an object.
> if (!camera->IsObject()) {
> std::stringstream ss;
> ss << "Camera.setActive()'s argument must be of type [object
> Camera].";
> return v8::ThrowException(v8::String::New(ss.str().c_str(),
> ss.str
> ().length()));
> }
>
> // TODO: find out if the variable is of type Camera.
>
>
> return v8::True();
> }
>
>
>
> Thanks
> >
>
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