If your Camera objects are created from a Camera FunctionTemplate, you can
use the HasInstance method on that function template:
if (camera_template->HasInstance(obj)) ...
Cheers, -- Mads
On Thu, Nov 20, 2008 at 11:42 PM, Adam Nichols <[EMAIL PROTECTED]>
wrote:
> That looks good thus far. The first thing that comes to mind is having a
> className member in all of your classes so you can identify one from
> another.
>
> --Adam
>
> On Thu, Nov 20, 2008 at 8:05 AM, vlad <[EMAIL PROTECTED]> wrote:
>>
>> I'm going to be calling a class constant method in Javascript like so:
>>
>> Camera.setActive(value);
>>
>>
>> The value should be an instance of Camera. In the accessor function,
>> how can I find out if the parameter is of type Camera? This is what I
>> have so far:
>>
>> v8::Handle<v8::Value> jsi_Camera_setActive(const v8::Arguments& args)
>> {
>> // Validate the arguments.
>> if (args.Length() != 1) {
>> std::stringstream ss;
>> ss << "Camera.setActive() takes one argument. ";
>> ss << args.Length();
>> ss << " arguments passed in.";
>> return
v8::ThrowException(v8::String::New(ss.str().c_str(),
>> ss.str
>> ().length()));
>> }
>>
>> v8::Local<v8::Object> camera = args[0];
>>
>> // Make sure we have an object.
>> if (!camera->IsObject()) {
>> std::stringstream ss;
>> ss << "Camera.setActive()'s argument must be of type
>> [object
>> Camera].";
>> return
v8::ThrowException(v8::String::New(ss.str().c_str(),
>> ss.str
>> ().length()));
>> }
>>
>> // TODO: find out if the variable is of type Camera.
>>
>>
>> return v8::True();
>> }
>>
>>
>>
>> Thanks
>>
>
>
> >
>
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