I've spent the last couple hours trying to actually get anything useful out of --trace-deopt. Unfortunately, I've had no success. I'm primarily going off the information from http://floitsch.blogspot.com/2012/03/optimizing-for-v8-inlining.html, as it's the only detailed info I've found on the internet about --trace-deopt.
>From what I can tell, the only way to use this feature seems to be in a debug build of d8, and to map the offsets (I think they're offsets? Unable to find information on this) in the deopt spew back to the generated assembly from the JIT, using the --print-code option. I.E.: **** DEOPT: MouseCursor_get_ClientBoundsWidth at bailout #7, address 0x0, frame size 12 ;;; @36: deoptimize. In this spew I *think* @36 refers to instruction #36 in the generated IR from the JIT? It's unclear whether this is the high level IR or the low level IR (hydrogen.cfg, when you can actually get c1visualizer to load it, claims there are two kinds of IR - more on that later). So, right off the bat, this seems less than helpful - --print-code generates an absolutely titanic dump of all sorts of data and none of it is correlated - nothing in the output ASM maps it back to the source JS, and the IR (the IR that shows up in hydrogen.cfg) doesn't even seem to be there. It's unclear what the @36 in this case would actually point to, or how once I had located 36 I would map it back to a defect in my original source JavaScript or even to a particular operation in the IR. Mapping my JavaScript to V8's IR seems like something I can manage if necessary - most of the opcodes are KIND OF self explanatory if you spend forever understanding V8. But mapping the raw JIT assembly back to JS is just plain nuts - there's way too much going on there to even understand what a given deoptimization means if this is the only information I have. Really, all I need here is a rough mapping that tells me what part of a function is triggering a deoptimization. If V8 can't give me a reason (this seems to almost universally be the case), then fine, I'll just figure it out with brute force - but without knowing roughly what part of the function is responsible it's impossible to do any real debugging or optimization here (trying to binary search the function manually won't work, because changing the size and structure of the function will change whether it deoptimizes and where it deoptimizes). http://floitsch.blogspot.com/2012/03/optimizing-for-v8-hydrogen.html suggests that it's possible to get at the IR using some debug flags, and when I tried them out they indeed generate an enormous file named hydrogen.cfg. Unfortunately, the tool the post suggests using - c1visualizer - is either broken or does not support the version of the .cfg format Chrome now spits out, because it fails to load almost every meaningfully large .cfg file I've ever managed to get. When it does successfully load one, most of the functions I care about are missing, which suggests that the file is incomplete or their parser stopped early. The file is large and noisy enough that I don't think I'd be able to make sense of it by hand without a visualizer tool. Is there a working replacement for c1visualizer that the Chrome team uses now? I searched for one but couldn't find anything. Do I have to write my own visualizer? Even if the enormous spew of raw assembly from d8 with --print-code and --trace-deopt were usable (at present it doesn't seem usable without more complete information), it doesn't feel like enough to solve real performance issues. I'm looking at deoptimizations right now that only seem to occur when actually running an application in Chrome (i.e. interacting with APIs like WebGL and Canvas), which is where I actually care about performance - I can't simply reduce all of these deoptimized functions into test cases because they don't work without access to the rest of their dependencies. It seems like maybe if I built a debug version of Chromium myself, I'd be able to pass *it* --print-code, but then I'd be missing codecs like MP3, and, I'd still have to deal with the enormous spew of data and raw assembly there. All I really want is line numbers. Is this possible? Could I possibly get it by hand-patching v8 in the right place and building my own Chromium? Also, I could rant about how cryptic --trace-bailout is, but that feature at least seems to work and provide actionable data (if you're willing to grep through the v8 source code and try and understand what the terminology means and set breakpoints to follow consequence chains and understand *why* a particular bailout actually occurred). Really right now the deoptimizations are my biggest concern because hundreds of them are happening every second versus a very small number of bailouts. Thanks, -kg -- v8-users mailing list v8-users@googlegroups.com http://groups.google.com/group/v8-users