Seems like you're finding out the hard way what a complicated beast a
modern JS engine is ;-)

--trace-deopt is certainly usable; but it is not geared towards ease-of-use
for JavaScript developers, that's for sure.

Helpful flags are --print-opt-code and --code-comments. Those two together
will print the disassembled code for *optimized* functions, interleaved
with some comments, such as the IDs of the HIR instructions that generated
the code (which is what the "@36" in your example refers to), and the
deoptimization IDs ("bailout #7" in your example). And yes, there can be a
lot of disassembled code that gets printed when you feed a lot of
JavaScript code to V8 -- redirecting output to a file and opening that with
an editor makes this easier to manage.

Since disassembly is involved, --print-opt-code only works when V8 has been
built with disassembler support. That's the case in a debug mode build, or
in release mode when you specify GYPFLAGS="-Dv8_enable_disassembler=1"
(when you build d8 with GYP/make, we have a convenience option for that:
"make disassembler=on ia32.release"). If you build your own Chromium
anyway, you can also change the flag's default value in
src/v8/build/common.gypi, if you find that easier than setting an
environment variable.

Due to the optimizations that the optimizing compiler does, there is no
mapping from assembly instructions (or deopt points) to line numbers. I'm
not sure if and with how much effort it'd be possible to hack up support
for that. I agree that it would be great if Chrome's dev tools could show
you where deopts happened, and why...

c1visualizer is still state of the art to visualize what the optimizing
compiler does. Yes, it's a somewhat sorry state of things, but it can be
very helpful. Probably more helpful for debugging the compiler than for
debugging JavaScript, though. Upping the max memory helps a lot when
loading large hydrogen.cfg dumps.

There aren't all that many reasons for deopts, and it's relatively easy to
learn which JS constructs can cause a deopt at all: mainly stuff that
hasn't happened earlier, e.g. accessing a property of an object with a new
type, or a double value suddenly being undefined, or code after a
long-running loop that's never been executed before, or an array access out
of bounds that was within bounds earlier, and so on. So with some
experience, and assuming you're not running into bugs/deficiencies of V8,
staring at assembly code won't even be necessary. Also, if you find that by
refactoring your function (e.g. splitting it into two smaller functions)
you can prevent the deopt, that's not really a problem, is it? It's kind of
the solution you were looking for in the first place, right?
[Btw, there's a pretty recent video of a talk that explains some of this,
and mentions some common pitfalls to avoid:
http://www.youtube.com/watch?v=UJPdhx5zTaw ]

Ranting about flags or their output being cryptic may help you let off some
steam, but beyond that doesn't get you anywhere. V8's command-line flags
let you peek at V8's inner workings, and making sense of their output
requires some understanding of these internals. Nobody ever claimed
anything else.


On Tue, Jul 17, 2012 at 8:34 PM, Kevin Gadd <kevin.g...@gmail.com> wrote:

> I've spent the last couple hours trying to actually get anything useful
> out of --trace-deopt. Unfortunately, I've had no success. I'm primarily
> going off the information from
> http://floitsch.blogspot.com/2012/03/optimizing-for-v8-inlining.html, as
> it's the only detailed info I've found on the internet about --trace-deopt.
>
> From what I can tell, the only way to use this feature seems to be in a
> debug build of d8, and to map the offsets (I think they're offsets? Unable
> to find information on this) in the deopt spew back to the generated
> assembly from the JIT, using the --print-code option. I.E.:
>
> **** DEOPT: MouseCursor_get_ClientBoundsWidth at bailout #7, address 0x0,
> frame size 12
>             ;;; @36: deoptimize.
>
> In this spew I *think* @36 refers to instruction #36 in the generated IR
> from the JIT? It's unclear whether this is the high level IR or the low
> level IR (hydrogen.cfg, when you can actually get c1visualizer to load it,
> claims there are two kinds of IR - more on that later).
>
> So, right off the bat, this seems less than helpful - --print-code
> generates an absolutely titanic dump of all sorts of data and none of it is
> correlated - nothing in the output ASM maps it back to the source JS, and
> the IR (the IR that shows up in hydrogen.cfg) doesn't even seem to be
> there. It's unclear what the @36 in this case would actually point to, or
> how once I had located 36 I would map it back to a defect in my original
> source JavaScript or even to a particular operation in the IR. Mapping my
> JavaScript to V8's IR seems like something I can manage if necessary - most
> of the opcodes are KIND OF self explanatory if you spend forever
> understanding V8. But mapping the raw JIT assembly back to JS is just plain
> nuts - there's way too much going on there to even understand what a given
> deoptimization means if this is the only information I have.
>
> Really, all I need here is a rough mapping that tells me what part of a
> function is triggering a deoptimization. If V8 can't give me a reason (this
> seems to almost universally be the case), then fine, I'll just figure it
> out with brute force - but without knowing roughly what part of the
> function is responsible it's impossible to do any real debugging or
> optimization here (trying to binary search the function manually won't
> work, because changing the size and structure of the function will change
> whether it deoptimizes and where it deoptimizes).
>
> http://floitsch.blogspot.com/2012/03/optimizing-for-v8-hydrogen.htmlsuggests 
> that it's possible to get at the IR using some debug flags, and
> when I tried them out they indeed generate an enormous file named
> hydrogen.cfg. Unfortunately, the tool the post suggests using -
> c1visualizer - is either broken or does not support the version of the .cfg
> format Chrome now spits out, because it fails to load almost every
> meaningfully large .cfg file I've ever managed to get. When it does
> successfully load one, most of the functions I care about are missing,
> which suggests that the file is incomplete or their parser stopped early.
> The file is large and noisy enough that I don't think I'd be able to make
> sense of it by hand without a visualizer tool. Is there a working
> replacement for c1visualizer that the Chrome team uses now? I searched for
> one but couldn't find anything. Do I have to write my own visualizer?
>
> Even if the enormous spew of raw assembly from d8 with --print-code and
> --trace-deopt were usable (at present it doesn't seem usable without more
> complete information), it doesn't feel like enough to solve real
> performance issues. I'm looking at deoptimizations right now that only seem
> to occur when actually running an application in Chrome (i.e. interacting
> with APIs like WebGL and Canvas), which is where I actually care about
> performance - I can't simply reduce all of these deoptimized functions into
> test cases because they don't work without access to the rest of their
> dependencies.
>
> It seems like maybe if I built a debug version of Chromium myself, I'd be
> able to pass *it* --print-code, but then I'd be missing codecs like MP3,
> and, I'd still have to deal with the enormous spew of data and raw assembly
> there.
>
> All I really want is line numbers. Is this possible? Could I possibly get
> it by hand-patching v8 in the right place and building my own Chromium?
>
> Also, I could rant about how cryptic --trace-bailout is, but that feature
> at least seems to work and provide actionable data (if you're willing to
> grep through the v8 source code and try and understand what the terminology
> means and set breakpoints to follow consequence chains and understand *why*
> a particular bailout actually occurred). Really right now the
> deoptimizations are my biggest concern because hundreds of them are
> happening every second versus a very small number of bailouts.
>
> Thanks,
> -kg
>
>

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