If I have an object I injected into the global using an ObjectTemplate. The user creates one in script like this:
var o = new MyObject(); That fires my SetCallAsFunctionHandler() which creates the object using the ObjectTemplate and NewInstance() and passes it back to javascript land. Now the script passes that object to another function "doSomething" which only accepts an argument of type "MyObject" doSomething(o); How can the C++ native implementation of doSomething() check the type of object and validate it if of type "MyObject"? Handle<Value> Class::doSomething(const Arguments& args) { //Takes 1 argument that MUST be an instance of "MyObject". if(args.Length()<0 || !args[0]->IsObject() || !args[0]->InstanceOf("MyObject")) <--- Here's the magic. How do I test for a specific type of object?? Do I use the ObjectTemplate somehow? { v8::ThrowException(v8::String::New("doSomething() requires a MyObject object for parameter 1")); } ... -- -- v8-users mailing list v8-users@googlegroups.com http://groups.google.com/group/v8-users --- You received this message because you are subscribed to the Google Groups "v8-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to v8-users+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.