Even if that would violate licence from Sony and Microsoft? Obviously, sharing that code with someone who already has license from them to use their API is not a problem at all. But sharing that code with those who don't have such license will put me into trouble with that companies, but even if people will have those sources - they are useless without previous agreement with Sony/Microsoft and their SDK. That's the one of the moments that kind of preventing me to look into Vala more seriously in view of professional game development. I never know where it will end. The thing is - I have bunch of old code that I may to do some refactoring - go from old C code into C++ with bunch of own new and old bicycles or just went with Vala step by step, maybe even ending with helping community in places where I may be useful. But even how much I don't like C++ as the language, at least I know I won't have any license headache later. Vala looks way better in comparison, but the license of it's core runtime... That was the whole point of the subject. On Jul 11, 2016 5:25 PM, "Jens Georg" <m...@jensge.org> wrote:
> > But If I would need to patch GLib to work on PS4 or XBONE? I doubt that >> those platforms will allow me to share usage of their internal API. Can I >> keep those patch closed and share them only with people who has licenses >> for PS4 and XONE (you aren't able to put that patch in anyway if you are >> just standard customer and user of the console and not the developer) so >> they would able to use that new code as well, but not with others, because >> that may violate license of console platforms. >> > > No. Because you're patching (L)GPL code you would have to grant access to > the modified sources > _______________________________________________ > vala-list mailing list > vala-list@gnome.org > https://mail.gnome.org/mailman/listinfo/vala-list > _______________________________________________ vala-list mailing list vala-list@gnome.org https://mail.gnome.org/mailman/listinfo/vala-list