Even if that would violate licence from Sony and Microsoft? Obviously,
sharing that code with someone who already has license from them to use
their API is not a problem at all. But sharing that code with those who
don't have such license will put me into trouble with that companies, but
even if people will have those sources - they are useless without previous
agreement with Sony/Microsoft and their SDK. That's the one of the moments
that kind of preventing me to look into Vala more seriously in view of
professional game development. I never know where it will end. The thing is
- I have bunch of old code that I may to do some refactoring - go from old
C code into C++ with bunch of own new and old bicycles or just went with
Vala step by step, maybe even ending with helping community in places where
I may be useful. But even how much I don't like C++ as the language, at
least I know I won't have any license headache later. Vala looks way better
in comparison, but the license of it's core runtime... That was the whole
point of the subject.
On Jul 11, 2016 5:25 PM, "Jens Georg" <m...@jensge.org> wrote:

>
> But If I would need to patch GLib to work on PS4 or XBONE? I doubt that
>> those platforms will allow me to share usage of their internal API. Can I
>> keep those patch closed and share them only with people who has licenses
>> for PS4 and XONE (you aren't able to put that patch in anyway if you are
>> just standard customer and user of the console and not the developer) so
>> they would able to use that new code as well, but not with others, because
>> that may violate license of console platforms.
>>
>
> No. Because you're patching (L)GPL code you would have to grant access to
> the modified sources
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>
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