I put hexgrids on all of my maps now - this gives me a bit more control than 
what is generated in VASSAL.  For example, for this map that I'm working on, 
the hexgrid over the water is one color, and over the land another:

http://www.garykrockover.com/uploads/EOTID-WIP-Italy.jpg

What my tutorial starts to show (I need to finish that one of these days) is 
that I first generate the hexgrid in VASSAL on a blank map.  I then save that 
map as a png (using VASSAL) and then grab the black color of the hexgrid and 
add that as a layer to my scanned image of the map that I'm making.  I then 
stretch, skew, rotate and otherwise fit the scanned map to the hexgrid from 
VASSAL.  I then use that hex grid and color it or do what I want and lay it on 
top of the map that I'm making.  This way, when it's all done, I open up that 
module that had my blank map and then add the map that I drew.  I leave the 
hexgrid enabled, but I uncheck the box that asks to draw the grid.  So, the 
grid is there, it's just invisible.  My map lines up perfectly with what VASSAL 
has set up so now my counters will snap into place properly.  Hopefully that 
makes sense, I can elaborate more if needed.

GJK

At 10:19 PM 8/3/2006, you wrote:
>Thanks for the quick reply.  I notice in the map making tutorial 
>Gary matches a VASSAL generated gird to the grid on the actual map. 
>Why the need for the VASSAL grid?
>
>Thanks!



 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/vassalengine/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 



Reply via email to