Hi Tim,

Very, Very Interesting.

You have me hooked, I am downloading Subversion as we speak. 

Any tips on installation? Looks like I have to setup my own Subversion server, 
which runs under Apache - So I need to install Apache also, yes? Starting to 
sound like a big job.

Is there a no brainer 'How To' get it all running somewhere?

I find I uses the VASSAL module editor for most tasks except for adding large 
numbers of similiar counters or Game Piece Image Definitions. Then I edit the 
buildfile, usually using wordpad. I extract and rebuild the zip module by hand 
as needed. Sometimes you can copy stuff into and delete from a zip file, but is 
so slow, and sometimes, Windows just doesn't want to play. 

For some modules, all of my images are generated from source artwork by 
scripts, so I somethimes need to regenerate large numbers of images and load 
them into the module - manual copy and rebuild there also.

Cheers,
Brent.








>*********** REPLY SEPARATOR ***********
>
>On 5/09/2006 at 4:04 PM Tim Byrne wrote:

 [A very interesting description of a Subversion based Module development 
system]
____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]



 
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