> Wow.  You guys are hard core!  I had no idea.  I guess this is where
> having
> a more easily-parsed format for the game pieces in a module would pay off.
> How are you getting by now?  Do you use the editor to create a piece
> definition, then substitute a few key fields doing straight string
> substitution within your script?
>
> rk

Exactly.  Lets say I want to create a deck of 52 cards with different
names, and different graphics.  I start by defining the prototypes.  I
presume that everyone would also use some naming convention for the
graphic files.  I create the definition for just one card.  Then I export
the buildFile, open it up in VIM and with just a handful of keystrokes I
can duplicate that one card into 52 specific cards.

I have also writting code to loop over a datafile (which came from an
Excel file someone else made) to create objects in the buildFile (based on
one object that I create in the editor).

I would take me a very long time to create 52 individual cards with the
editor.  But it takes me the same amount of time to create 52 or 5,200 in
Vim.

Cheers

-Tim


 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/vassalengine/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 


Reply via email to